I agree completely, this raid is rediculously easy and quick to beat. I mean come on, the first team beat it in about 6 hours. My team beat it in about 8 hours total, split up over 3 days and mostly without looking at guides. One of our guys did look up some hints on crota, I was a bit upset about the spoiler, but what are you gonna do?
Anyway, yesturday a friend of mine wanted me to go along with them yesterday to do the crota glitch. I refused. My responses was, "I have beaten Crota in one run without wiping before, why would I spend 2 hours trying to figure out a glitch for a boss I can beat in 10 or 15 minutes." Long story short they end up spending around two hours trying to figure it out only to fail and never complete it.
I am a little bit bothered by these glitches. These are the type of things game testers are supposed to catch and programmers are supposed to fix pre launch. On the one hand I am glad that they are pushing back the hard mode version, so hopefully they can patch the exploits and kids that are bad and used to these glitches can't get the best gear. On the other hand I feel like Bungie should be testing the game better and not using the community as unpaid game testers. I mean, I guess there will always be some glitch in a complex game like this, but jeez.
I am gonna laugh and laugh when these people who can't beat crota on normal without glitching get absolutely locked out of the hard mode once they fix all these glitch issues. I really hope they lock it up tight. They did a pretty good job with VoG, although it was still possible to push Atheon off, but it was hard enough to do that most people needed up just learning how to beat him legit anyway because it was easier that way. If they had fixed that before releasing hard mode I doubt anywhere near as many people would have Mythoclast
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Yup this is what I'm talking about. The raid isn't even that hard really once you learn it. People can spend just as much time figuring out the glitches/cheeses the same as learning to do it legitimately.