Mmmm punching the cabal and vex literally are a much larger task than fallen. I get a good 8 orbs out of the shanks in the archon priest level. Whereas others I can't get more than 1 since enemies will just stand there and take it like a champ, really making it an ineffective perk overall.
Force barrier is literally just a second shield layer, which enemies burn through as quick as the first if you're actually in the fight. I can't really go into the fray without holding back because you get focused to hell and immediately shot/melee'd down. That's if you even manage to get a cabal or vex down. This game makes you stay back and shoot which obviously makes sense given the genre, but disappointing.
One shots can't be countered, especially with titans..How you seemingly don't run into these problems magically is beyond me.
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The only guys I won't have a punching match with are captains and Minotaurs, everything else goes down in two punches. I'm on about doing strikes BTW, not doing nightfalls and the like. Also im level 29.
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I exclusively do strikes and anything other than (mostly) Fallen do not go down in two strikes for me. I go in looking for punching matches too. Everything other than shanks, prions, dreg, vandal, Acolyte, and thralls do not go down in 2 hits or less for me.
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That's still a lot of things you can punch haha With the relentless perk your shield is pretty durable too. I agree with you on the warlock shield btw, why they get one for just hitting something without having to kill it is silly considering we're supposed to be the "tank" class. Don't know why the striker gets the running shield either tbh.
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Not really much lol but apparently we're talking about different games here The shield perk did next to nothing for me.. I even have maxed out armor for good measure. Still as flimsy as ever. Didn't have to level a hunter very far to realize the armor/recovery/agility stats don't really vary much at all. Still find myself running for cover, not at all depending on skill or abilities..