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10/18/2014 9:09:14 PM
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I don't appreciate your sarcasm, I'm just trying to help educate you dumbf*cks. Destiny is a psuedo-mmo, meant for a more casual audience. Glimmer is capped at 25000. There is a 200 cap on marks. I could go on. The point is, it was built on a limited framework in an effort to make the game accessible for casual gamers. A trading system would accelerate leveling because post 20 progression is entirely gear based and you could skip directly to legendary weapons. Tl;dr: troll children don't understand that trading won't work because leveling is based on gear.
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  • It's capped because there is such a low amount of content that without the cap everyone would have the best gear fully upgraded before the first two weeks of release. You don't have an argument here. Sorry.

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  • Thats the thing. Not "everyone" would have the best gear upgraded. Just those who play religiously would form into an OP block, preventing those who have less time to dedicate from being able to compete/play. Ultimatley, our argument here represents the larger conflict of those who have gaming as a hobby vs those who have it as a passion. Destiny is, and has always been, designed as a compromise between the two. No trade system is part of that compromise. The Reddit troll was trying to appeal to a more polarized demographic, demonstrating his fallacy. My work here is done

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  • As beautifully crafted as this argument is, can you truthfully tell me that had you been given the opportunity you wouldn't take advantage of the numerous exploits along with no cap? No one that plays this game would set themselves at serious deficit like that. Casuals and the passionates would all use the same exploits breaking the game, because of the extremely limited content. Had this game Been developed and released properly instead of being sliced and diced for extra content the economy could handle a trade system among other elements that should have been included.

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