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10/18/2014 8:22:05 PM
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It was obviously fake; a trade system would be completely game breaking. Voice chat would have been a huge pain to remobe after already integrating.
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  • Edited by ATPsynthase12: 10/18/2014 8:36:11 PM
    Oh and how are all the other mmo's like World of Warcraft and Everquest with trading systems? They must be so freaking unplayable that I bet they never sell any copies. You know I bet because of the trading system in World of Warcraft and Everquest can't even sell enough copies to release their first DLC. [spoiler][b][u]incase you live under a rock they have sold millions of copies and are very popular with multiple awards and dlc releases[/u][/b][/spoiler] Edit: added spoiler

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  • I don't appreciate your sarcasm, I'm just trying to help educate you dumbf*cks. Destiny is a psuedo-mmo, meant for a more casual audience. Glimmer is capped at 25000. There is a 200 cap on marks. I could go on. The point is, it was built on a limited framework in an effort to make the game accessible for casual gamers. A trading system would accelerate leveling because post 20 progression is entirely gear based and you could skip directly to legendary weapons. Tl;dr: troll children don't understand that trading won't work because leveling is based on gear.

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  • It's capped because there is such a low amount of content that without the cap everyone would have the best gear fully upgraded before the first two weeks of release. You don't have an argument here. Sorry.

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  • Thats the thing. Not "everyone" would have the best gear upgraded. Just those who play religiously would form into an OP block, preventing those who have less time to dedicate from being able to compete/play. Ultimatley, our argument here represents the larger conflict of those who have gaming as a hobby vs those who have it as a passion. Destiny is, and has always been, designed as a compromise between the two. No trade system is part of that compromise. The Reddit troll was trying to appeal to a more polarized demographic, demonstrating his fallacy. My work here is done

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  • As beautifully crafted as this argument is, can you truthfully tell me that had you been given the opportunity you wouldn't take advantage of the numerous exploits along with no cap? No one that plays this game would set themselves at serious deficit like that. Casuals and the passionates would all use the same exploits breaking the game, because of the extremely limited content. Had this game Been developed and released properly instead of being sliced and diced for extra content the economy could handle a trade system among other elements that should have been included.

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  • I only said that trading would break the game, because the vast majority of the game is spent trying to create the right build. If you could trade between characters, then it would be so much easier to aquire the top items (they are not too rare, so basic economics would mean there is a low price) that most people would probably lose interest. Tl;dr: trading would de-incentivize the grind-fest, and allow players to circumnavigate end game content.

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  • People are losing interest because we were sold a $60 broken Random Number Generator. The reason exotic gear is so common is because of the numerous farming methods had they actually anticipated this then the economy wouldn't be shot to hell already. Therefore it could support a trading system.

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  • Why would either of those things break the game?

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