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originally posted in:Spears of Destiny
10/14/2014 11:05:31 AM
30
I don't even have the Vex Mythoclast, but I'm pissed at this patch because it shows that Bungie's priorities are f***ing RNG, just like their goddamn effort vs reward mechanic. Instead of fixing things are broke, they are concentrating on PVP balance? There are a whole slew of, what I would classify as "critical" areas of the game that need to be addressed. Things that are obviously "broken". Things that need to be fixed/addressed or they will start losing players (actually, they allready have started to lose players...). But instead of this, they "hotfix" for PVP? And even then, their "fixes" display a complete lack of understanding of their own game. My raid group can clear to Atheon without a single death, but we routinely wipe on Atheon because: 1.) The closest person gets teleported into the time gate 2.) The closest, the person that jumped and the furthest person get teleported into the time gate. 3.) When leaving the time gates you get placed on the wrong side and killed by Atheon/Harpies. 4.) When leaving the time gate you get placed at the wrong time gate and killed by Atheon/Harpies.. 5.) When leaving the time gate, you don't actually leave and are stuck. Beating Atheon (for us), isn't a matter of executing the mechanics of the fight properly, but recovering as quickly as possible after the encounter bugs out, and hoping it only glitches once. The reward for [i]effort / time invested / risk[/i] is another big issue that affects every aspect of the game. The "Loot Caves" were an issue because it was the most direct "Effort vs Reward" payout in the game and was (oddly) one of the most social aspects of the game. Right now, the only "Rewards" in the game are gained via a random number generator, with the exception of 5 exotic bounties. But even those exotic bounties are gained via a RNG. (Oddly enough, I've gotten the same 3 bounties offered 13 times now...) What exactly is going to keep players playing the game if the only way to progress through the content past a certain point requires us to acquire gear, if the only way to acquire said gear is through complete randomness? But no. It's more important that Bungie Hotfixes PVP by nerfing the f*** out of PVE gear. Even the nerfs display a complete lack of understanding of their own game. Thanks to the Iron Banner (that isn't what it says it is, lol normalization...) I've been encountering players with the Vex Mythoclast a lot. It sucks getting 4-shot by by someone with the vex and dying. But really, with few exceptions (scout rifles?) Time-To-Kill is about on par with all of the primary weapons save the [b]Universal Remote[/b]. Incidentally the Suros Regime when ADS does comparable damage to the Mythoclast; the difference is the rate of fire (and magazine size...).
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