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originally posted in:Mjolnir Battle Tactics
10/14/2012 7:18:25 PM
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Quaid, the Caller of the Sands Innate: Sand Shroud - Quaid gains resilience every time he is targeted by spells. He gains a maximum of three charges every time he revives, granting him 0.75 seconds of invulnerability if he loses 25% of his health through magic damage per charge. He gains one charge for every assist and kill. Mirage Strike - Quaid deals bonus magic damage on his next strike. If the target uses a spell after getting hit by Mirage Strike, Quaid can quickly dash behind the target and strike for a second time. Thirst Quencher - Quaid sets his thirst quencher. Enemies nearby will trigger the pot's opening, causing their life force to be absorbed inside. Quaid may choose to pick up his pot and gain health, or release a Sand Demon which will attack the nearest enemy relentlessly. The Sand Demon gains invisibility and bonus attack speed inside The Dervish Paradise. Delusion Dance- Quaid performs a forbidden dance which directs some damage taken by nearby allies onto him. If performed inside The Dervish Paradise, Quaid summons three illusions of himself while dancing. Dervish Paradise - Quaid enchants a massive area on the field, summoning a sandstorm which grants allies movespeed and blinds all enemies caught inside.
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