Not sure if there is not enough population or if Bungie needs to overclock the server cpus but[b] join in progress [u]needs work[/b][/u]
PVE
50 wave Onslaught people leaving at 10 even and no replacement even by 30.. is population that low? Why are these people not doin 10s playlist (a 10 dropout on a 50 thats an easy warn/ban)? Are you putting the 10s in our 50s?
PVP
1. Quicker to get replacements
2. When people drop non-fireteam joiners should get special and/or estimated super back (if super wasn't used)
3. Comp/Trial whole other ball game
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[quote]Not sure if there is not enough population or if Bungie needs to overclock the server cpus but[b] join in progress [u]needs work[/b][/u] PVE 50 wave Onslaught people leaving at 10 even and no replacement even by 30.. is population that low? Why are these people not doin 10s playlist (a 10 dropout on a 50 thats an easy warn/ban)? Are you putting the 10s in our 50s? PVP 1. Quicker to get replacements 2. When people drop non-fireteam joiners should get special and/or estimated super back (if super wasn't used) 3. Comp/Trial whole other ball game[/quote] For PvE. People are leaving 50 waves early because they are farming one chest. The chests per minute ratio of doing 10 then leaving is better than doing all 50. They don’t play 10s because it gives different loot drops. They are not putting the 10s in your lobbies. They also will not be banned for leaving early, there is no penalty and it’s within their right to abandon activities. PvP. Not a lot of people are playing, so replacements take a while. I think someone should spawn with 2 special if it’s a new game, but the super generation thing is not reasonable for them to complete. Most people leave losing games early as well. Also, no one wants to join losing “hard-gamemode” games, so you will [b]not[/b] get replacements in trials or comp. I assume you know this though.