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4/26/2024 2:43:41 AM
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[quote]Not sure if there is not enough population or if Bungie needs to overclock the server cpus but[b] join in progress [u]needs work[/b][/u] PVE 50 wave Onslaught people leaving at 10 even and no replacement even by 30.. is population that low? Why are these people not doin 10s playlist (a 10 dropout on a 50 thats an easy warn/ban)? Are you putting the 10s in our 50s? PVP 1. Quicker to get replacements 2. When people drop non-fireteam joiners should get special and/or estimated super back (if super wasn't used) 3. Comp/Trial whole other ball game[/quote] For PvE. People are leaving 50 waves early because they are farming one chest. The chests per minute ratio of doing 10 then leaving is better than doing all 50. They don’t play 10s because it gives different loot drops. They are not putting the 10s in your lobbies. They also will not be banned for leaving early, there is no penalty and it’s within their right to abandon activities. PvP. Not a lot of people are playing, so replacements take a while. I think someone should spawn with 2 special if it’s a new game, but the super generation thing is not reasonable for them to complete. Most people leave losing games early as well. Also, no one wants to join losing “hard-gamemode” games, so you will [b]not[/b] get replacements in trials or comp. I assume you know this though.
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  • [quote]For PvE. People are leaving 50 waves early because they are farming one chest. The chests per minute ratio of doing 10 then leaving is better than doing all 50. They don’t play 10s because it gives different loot drops. They are not putting the 10s in your lobbies. They also will not be banned for leaving early, there is no penalty and it’s within their right to abandon activities.[/quote] to fix: -- the 10 playlist should be identical in rewards (or can even be slightly more) than 10 of 50 wave. -- 50 wave wave must scale up dramatically to incentivize not only continuation but also in progress joiners to remain. -- still need to plug people in faster when they leave a 50 -- I disagree, Bungie can at least suspend leavers of 50 wave at the 10 point.. [b]easy fix for toxic loopers.. don't worry everyone can still have a "right" to leave.. and a "right" to be suspended for that toxic loop for others..[/b] for some of these toxic bots IRL a 1 min suspend is enough to deter them but lets make it 10. [quote]PvP. Not a lot of people are playing, so replacements take a while. I think someone should spawn with 2 special if it’s a new game, but the super generation thing is not reasonable for them to complete. Most people leave losing games early as well.[/quote] -- numbers are unclear to the players.. especially at any given time.. so just emphasizing the point that if speed of the overall system (finding a player at right moment, analyzing, subbing in) could be improved that could help.. unless the PVP game-master is dynamically able to adjust "something" to accommodate the new formula of less people vs more people. -- I think the super generation is simpler that we think.. you can underestimate.. you just need to prevent cheats of the system.. no fireteam joiners mid-game. -- It would be interesting to experiment with a no point continuous subbing PVP match that rezeroes all advantages after a while.. you still have a visual indication of a side thats winning.. maybe the floor is split and raises.. or a tower gets higher and higher.. something so that people just play to play.. just spitballin

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