Now I understand the desire for bosses to be challenging. These health bars do not make them challenging. Having to 10+ phase a boss for a solo flawless completion, taking over an hour to defeat a single boss even though you're executing perfectly is incredibly dull.
I understand balancing around well. Please, instead of balancing around well of radiance, I (And all warlocks relegated to well in their raid teams) beg of you to just nerf/rework well instead. Seriously, both Ghost of the Deep and now the new dungeon feel pointless to even attempt solo as I know a single failure wont just set me back an hour or two but probably a solid 4 depending on what part of the dungeon I've made it to.
I think the new dungeon is pretty good, and both the mechanics and puzzles are good. The first boss is in my opinion really good if not a little easy, but the second and last bosses are such bullet sponges that I'm left after a damage phase thinking "man, did I equip a spud gun?" before dying on the 11th phase and going "I did HOW MANY MILLIONS?"
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Time for the semi-annual post. If you are taking 10 phases to solo a Dungeon boss, then you are by no means executing it perfectly. Whether it be by a bad execution of mechanics, poor ability usage or using inappropriate weapons, there will definitely be something within your control to change. There is nothing wrong with a boss taking 5 phases solo; a 2 phase with a full team is perfectly acceptable, if not the standard for most, so one player doing more than a third of a full team's damage is a good outcome. On that same note, the boss's health directly influences the challenge. Half of the difficulty of a solo Dungeon is the endurance test, being able to play for a long time without making mistakes [i]or[/i] having the ability to recover from them. Shattered Throne isn't a challenge anymore because you execute the mechanics once, ignore most of the enemies and insta-kill the bosses with a single super. Is that what people want out of the new Dungeons? Both Ghosts of the Deep bosses were 4-5 phases solo. It was the same in Spire of the Watcher and the same in Duality. Warlord's Ruin seems no different.