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12/3/2023 1:13:33 PM
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Time for the semi-annual post. If you are taking 10 phases to solo a Dungeon boss, then you are by no means executing it perfectly. Whether it be by a bad execution of mechanics, poor ability usage or using inappropriate weapons, there will definitely be something within your control to change. There is nothing wrong with a boss taking 5 phases solo; a 2 phase with a full team is perfectly acceptable, if not the standard for most, so one player doing more than a third of a full team's damage is a good outcome. On that same note, the boss's health directly influences the challenge. Half of the difficulty of a solo Dungeon is the endurance test, being able to play for a long time without making mistakes [i]or[/i] having the ability to recover from them. Shattered Throne isn't a challenge anymore because you execute the mechanics once, ignore most of the enemies and insta-kill the bosses with a single super. Is that what people want out of the new Dungeons? Both Ghosts of the Deep bosses were 4-5 phases solo. It was the same in Spire of the Watcher and the same in Duality. Warlord's Ruin seems no different.
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  • Youre absolutely right that theres no way my loadout is perfect, for one I dont have the solo operative perk yet. I do think it is wrong to assume that one person can put out the third of the damage a three stack can though, as they still need to deal with the same number of adds. Also, ghost of the deep bosses were a 4-5 phase? Youve gotta have some secret dps gems because I cant get them below an 8 phase

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  • clown comment. congrats, you made yourself look stupid and got nothing out of it.

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  • I'm a clown for suggesting that someone 10-phasing a boss isn't doing it perfectly? Sure, whatever you say.

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  • clown.

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  • That's a nice 0 Ghosts of the Deep clears you have right there, that's how we know you're the expert. What do you get out of insulting people for no reason?

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