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Edited by BNGHelp8: 10/13/2019 8:10:54 PM
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Remember when people taught you the raid?

I wish the raid community was like in Destiny 1. I can't stand these raid posts, " KWTD have mountaintop and recluse, have every exotic, run this subclass, do a finisher on everything, have every single weapon in the game, use them all at once, wear every armor set at the same time and have all stats 100 on each piece" I just want to do raids ! LoL [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • i do remember back in D1, every raid was , you go to the LFG page, pick the first entry and 15 seconds later you were raiding .. easy.. during vault of glass, crotas end prison of elders, and kings fall i encountered not many "KWTD" posts at all. you literally just got on lfg, picked an entry and if you were lucky enough to get the place you found yourself raiding.. and completing.. Now the raids are WAY more mechanic heavy, last wish is a nightmare to teach with the basic principle that one party gets the information the other needs.. like the eyes of riven .. thats maybe content for super high class , fixed 6 man raid teams to give them a challenge. But turns out its not much of a challenge once you learned the ballet. and people speedran the SotP in Strike time we need ot go back to crotas end style where you actually just had to shoot things and maybe had one mechanic at a time and not needed a synchron swimming group performing a ballet. Wrath of the machine was near perfect and Kings fall was great.. Last wish was so complex that apart from some special groups , noone played riven the legit way because the chance of wiping was near 100% this KWTD is the result of a failed raid difficulty design, i wrote an entire article about this a while ago. you need to have at least two difficulties.. one where you dont have the revive tokens and generally more time and venues to solve a puzzle and then the one for te top notch streamers.. its getting more and more silly with those rais requirements.. day 2 of the raid and people were already looking for KWTD teams. and one week later the "must have X clears, must have emblems" are popping up.. one mistake was the display of the number of clears in the emblems.. Being able to beat the raid is not longer the holy grail.. having the raid emblem doesnt mean shlt anymore if you sont have tripe digits displayed in it.. the raid has become the secondary achievement.. now its number of clears and Bungie needs to address this. Post like oh you just have 5 clears you cant talk about XXX is laughable.. the raids are not that complex that you cant have an opinion with 1 or two clears.. and it seems that the clear of a raid is not considered fun anymore but a chore that needs to be done super fast one phase all bosses, shortcuts, maximum dps strategy , max out your build , min/max guide for the raid ... thats ALL wrong.. there should be the possiblity to have 15 damage phases if the team needs it.. why not, who cares, if you can do it in one, let the team take their time and do it their way. noone gets hurt by this, unless they are buthurt .. and i am very sure i will get a post that stating something stupid like "ohh you dan teven have a raid clear" without acknoledging that i cleared every friggin raid since Vaulf of glass on Normal and hard , and thus just making my point, thanks in advance for that unlucky guy, he will get a trophy for this.. =)

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