Maybe I'm old, but I really don't get this Twitch business model...
Bungie ENCOURAGES people to watch the game on Twitch instead of actually playing it?
How does that translate to money to Bungie?
Yeah, I get that it's supposed to be advertising and "everybody will want to play the game that's hot on Twitch"... but do they really?
It's already been discussed that people watching playthroughs of story-based games actually translates [u]negatively[/u] to their sales. If you've already seen someone play through a game like Firewatch, there's basically zero reason to buy and play it yourself.
Action titles are not quite the same... but if the audience starts feeling "this is cool to watch, but I could never get good enough to pull it off myself" -- how does that translate to game sales?
If you overpromote the Twitch and eSports angle, I think you will end up with a dwindling base of actual players and a growing base of spectators -- with very immature monetization models for the spectators. It's like letting people in to see the baseball game for free and then hoping they go buy your bat and glove on their way home.
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