I understand the need for cooperative as oppose to matchmaking, but at least even the ratio. It would make playing a whole lot more enjoyable for those who aren't quite into pvp or looking for players to game with and are the old school type who play to get away from the hustle of everyday life by playing pve. I think only adding matchmaking to the weekly nightfall strikes and keeping the rewards the same would be more than enough. It would allow us pve players an even chance to obtain rare and/or special gear that we wouldn't otherwise have to repeat missions for ( :s), and with each class. Even more you could make the Playlist generate a random enemy and boss map for boss battles, like "Nightfall" implies and that also contain more challanges or objectives prior to defeating those bosses, like the Warsat on the Fallen S.A.B.E.R strike or the public events during patrols, implied by "The Darkness grows stronger."
I would leave raids and prison of elders as they are because they are what everyone would wish for a challenging boss battle and an amazing loot loaded event to be, better gained by cooperative skill and diverse players. Although a matchmaking break out mode would be epic in prison of elders with random groups of enemies breaking out and battling each other, the guardians job being to put them down before time runs out.
With the age of triumph launch update, the weekly Story Playlist is great, but it's a feature that could go in the strike playlist choices, instead of having to go into each map and select the mode itself. It's practical but definitely not enough.
I hope that one day in an update matchmaking will be part of nightfall strikes at the very least.
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