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originally posted in: Buff primary weapons
8/28/2016 5:39:06 PM
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Only legendary hand cannons should have the range they had before 2.0, remove the accuracy buff on last word that it got from the last patch, and keep thorn as is. Auto rifle sounds fine, stop making them into this retarded "close range menace" nonsense they want them to be so bad, autos will never be good at close range, and since they cant ever be they are never in optimal range. Do not give pulse's their damage back before 2.0, keep it as it is now, they're so balanced now. Give scouts more ammo in the magazine and buff medium rate of fire damage to make any combination of 4 shots to on some one to kill (aka make 4 body shots kill or 3 bodies and 1 head, etc). Nerf faster rate of fire scouts, killing in the same head shots as medium rate of fire ones makes medium rof ones pointless. Make high impact scouts able to 2 shot with low armor.
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  • Messenger archetype pulse rifles (max impact, min RoF) are horrid right now. You need perfect shots to two burst someone (and that doesn't even work on high armor guardians ex. Titans and Ramlocks), and that's excessively hard to do given that this archetype rarely has max stability unlike other pulses. So you're expected to land 2 perfect all headshots bursts despite lower stability/higher recoil, the enemy strafing, and them shooting you throwing off your shots. If you don't get that absolutely perfect (or they're running high armor) you have a slow 3 burst kill. This class at least needs a slight damage buff. It ought to be 2 burst with a 2:4 body shot to headshot ratio. That way you can actually have the burst ride up into their head, like the fluff text says they're supposed to work.

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