Few problems:
1) Rapid autos are fine. They kill 2 frames slower now (OMG) but are still beastly, consistent, and don't require headshots to be effective. If you're not wrecking with Doctrine, it means your aim is bad or you're not at the right engagement distance (change scope?). Spraying random bullets is no longer as effective.
2) MIDA with HC rounds was REALLY OP. It was ignored in Y1 because of Thorn. I'm fine with HC rounds being [b]added as a perk[/b] (to replace the useless Field Scout), but intrinsic HC rounds with no drawbacks was BS. You couldn't be competitive with any other weapon in this sniper infested meta. It already has a great reliable archtype with quick TTK and rate of fire, low zoom, huge magazine, and godly handling/reload/aim assist. Then, a giant speed buff on top of all that. Speed is crazy important for spacing in competitive play. [b]It's fine right now. [/b]Compare to Sm4sh, where most all the top tier characters are very fast.
3) Scouts are also fine. They already have massive magazines and great stability.
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Yeah, that rapid fire autos revert wouldn't make much of a difference, and I think swapping Mida Field Scout with High Caliber rounds is actually an amazing idea. But if you look at some medium rate of fire scouts, some only have base 13 bullets in the mag. And any perk lowering puts the bullets to a whopping 9. 9 Shots where it is a 4 shot kill at best? I think only the 13 mag ones need an increase, even of just 2 or 3 bullets. And if you look at the base stability of certain L Rof scouts, Hand of Judgement, 24 base stability, Colovances Duty, 29, Last Extremity, 36, these guns rely on something like hand laid stock to be an effective weapon in PvP and PvP. No mid rof scouts need a stability buff though.
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Those scouts don't recoil as much because of the slow RoF, so they don't need as much stability. They can cross map at TLW speed so it's supposed to be one of their weaknesses.