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originally posted in: Buff primary weapons
8/28/2016 2:07:57 PM
6
The need to revert Doctrine autos, give Mida back high caliber rounds, remove bloom and give all legendary hand cannons +5 range. Increase Low Rof autos so it is 7 shot headshot, 30 damage, 8 shot body shot, 26 damage. Increase Medium Rof autos to 9 shot head shot, 25 damage and 10 shot body shot, 21 damage. As I said, make high Rof autos back to before the nerf. Pulse rifles need their damage reverted to before the buff, and give medium and low rof pulses either a damage buff or range and stability buff. Reduce Grasp range a bit though (by 5 or so, not much, just so that it can't 3 burst from far away). Low and Mid rof scouts need an increase to mag size and slight buff to stability on some of them. Hand cannons, as I said +5 range on legendaries. Remove bloom on bullets and fix ghost bullets/target acquisition. Low rof Hand Cannons need a big range buff, around 10-20 range increase and 5-10 stability, with an increased reload speed too. They kill really slow, so they need to be very consistent from far away as well. And a universal ammo increase for all primaries, but hand cannons in particular. Exotics: All exotics are effected by these changes, unless it specifically states to be legendaries only. Hawkmoon should be un-nerfed, Mida should get high caliber rounds back. Hard Light needs to have it's recoil fixed, it just kicks no matter what. Red death needs to become a low rof archetype and should be able to two-burst. Have spinning up on suros activate faster. And feedback is appreciated :)
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