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originally posted in: Buff primary weapons
8/28/2016 1:19:35 PM
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Hand cannons: Small range and Accuracy boost Auto Rifles: Impact increase on all archetypes except the High RoF ones Scout Rifles: Mag Size increase. The minimum should be 15. There is no reason for scouts to have 11 or 12 when the max hand cannon mag is 13 (or 14?) Pulse Rifles: I feel that these are fine currently. I don't use them often so I'm not a pro in this category. Special Weapons: Decrease in Ammo. This would prevent from people running around all game with a shotgun or sweat sniping. Heavy Weapons: ????
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