Yes that is why they nerfed the KD 0.97 Nighstalker.
KD 0.97 was just to dominant.
Bring the subclass down to 0.95 or 0.93.
For the health of the game.
Or nerf stuff the people b!tch about.
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You do know that the KD for all classes and subclasses combined is 1.0 right? When looking at subclasses, a KD approaching 1.0 is quite good. Above 1.0 across the board means a subclass is over performing. So, yes, knocking a support class down a few hundredths of a percent from the upper .90s to the mid .90s seems reasonable.
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Shadestep got a cool down and Graviton Forfeit was the only helmet Nightstalkers were wearing while rolling the Wombo Combo. Bungie doesn't want there to be only one way to run a subclass. And, what do you know, everyone was running it one way. Same reason Twilight Garrison got hit. That and both were a little [i]too[/i] mobile. Both Nightstalker and Defender saw their Spike Grenades have the same change. Tether is now more consistent. And like Defender, Nightstalker is a support class. So doing better than .9 is outstanding
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So you tell me playing a Nightstalker in PVP is meant to be to go negative? And being able to go positive with KD is not according to their greater plan? They should advertise this somewhere, like when creating a new character (do not choose this subclass if you want to enjoy PVP).