SC is broken.
2.5 sec charge time, no melee charge needed, a dumb rinse repeat tactic is all you need.
SC is indefensible in close quarter maps, because the moment the charging Titan comes into the room he just has to hit SC and auto lock/aim does the rest. And even if you shotgun him, his hurling dead body will still kill you.
I was recently in a lobby on a close quarter map as the only hunter with 5 Titans. Lots of fun. SC attempts every 5-10 seconds. You run out of shotgun ammo in a minute. After that it is hiding.
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no, it really isn't. besides, say it is (which it's not), give me one idea for a nerf that would actually do something to the way striker titans play? and do be clear: It can't be beaten in close-quarters maps without a shotgun because striker titans are suppose to be the king of close-quarters combat! amazing right, a class designed to do something, has an ability that helps them do that thing! just a revolutionary concept by bungie. and the hurling dead body can [i][b][u]not[/u][/b][/i] kill you. it just flies harmlessly past or through you. and it isn't a rinse and repeat tactic. that is the theory behind it, but you have to do so much more to be effective with it. E.I: Avoiding sniper lanes, learning the flanking routes, watching out for shotguns. you have to know who can beat, how you can beat them, and if the time is right. so go into a lobby and try using shoulder charge? I'm sure you'll fail the first couple of rounds.
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As I've written elsewhere, I've been in lobbies (and I agree this is heavily map dependant), where an MK Boots SCing Titan won the match with a negative KD. You may die, but basically you can net a kill every 10-20 seconds. About class specific abilities - I could not agree more with you. That's why the weakest class with the weakest armor and the weakest super had this amazing concept of maneuverability called shadestep - oh well...
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oh yes, because shadow shot is the weakest super, and the wombo combo, hell, the grenades and smoke alone are enough. and remember, the garrison got hit with the same thing, so don't pull out the crap argument. no body plays that class how it is suppose to be played, for area control! sure, you don't get a lot of kills, but the super, smoke, and every grenade are designed for area control. you can dominate in control by forcing enemies out, and it is a support class. and a whole one kill every 10 to 20 seconds! where ever would I find anything close to that firepower?! oh right, guns, right, right. and you want to know the weakest super in the game? Fist of Havoc, want to know the subclass with the weakest armor? gunslinger. want to know the weakest class in general right now? warlocks. Night-stalker can be absolutely destructive in the right hands, but it is a support based class designed to back up gunplay, not override it like the other two hunter subclasses seem to do. (which is a fine way to make a subclass, but if all the options for one class are like that, those who play that class become dependent on abilities and when you introduce a support class, they don't know what to do).
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Oh and about the 10-20 sec Kills... Gunplay requires skill. SC with MK boots not (I recently tried to blink away and the auto lock of the SC made the Titan follow me into the air...)
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really, just try out shoulder charge in a game of crucible or two. you will be shocked by how bad you are with it when you first start out.
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And here I agree with you... almost. Like they say in sports: It is not a problem when bad athletes use doping, it is a problem when good ones do it. Lots of good players are now switching to Striker Titans. And lots of good players (and more so in the future) will SC you into the ground.
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And I will be fine with that. because I have my auto-rifle, my shotgun, and my peregrine greaves!
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Edited by TheCyo: 6/29/2016 2:06:04 PMAnd some open maps where you see them coming after they circle around with their MK boots for eternity. And because you mentioned it - we even haven't started on these Peregrine Greaves and the ability to kill every super in the game without even losing your melee charge :)
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I know right! check out these numbers: shoulder charge: 200 dmg peregrine greaves timed right: 2600 dmg. unstoppable mid-FoH titan: 2200 hp armor of light: 240 hp Illuminated blessing of light: 120 Hp Arc-Defense/Arc-Armor: 20 Hp max health at any given moment in crucible: 2580 health. peregrine greaves, timed correctly, deals 2600 damage.
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um, yah, gunplay takes as much skill as shoulder charge. whether that is a lot or none, doesn't matter. And yes, you tried to blink away. if the titan already got that close to you before you blinked away, he deserved that kill. and what about arc-blade, or the swords, or thunderstrike, or blink strike, or any other melee int he game that auto tracks targets!
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After the nerf, smoke is a joke and not useable for area control any more. People can just jump through it with a smile. Funny that you still can not jump out of a Defender suppressor nade... And yes, shadow shot is the weakest super. How many extra kills does your shadowshot net you in a crucible match on average - even with quiver? I like to explain the weakness of shadowshot with team talk in trials of Osiris: "I have my Golden Gun" - "Go wipe them" "I have my Blade" - "Go wipe them" "I have my Hammers" - "Go wipe them" "I have my Palpatine" - "Go wipe them" "I have my Arrow" - "Wait till someone uses their super - and don't miss the chest"
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yes, that is it's intended purpose . . . It is actually a very strong support ability. and I agree, the smoke needs a change. however, they should have it where you can't toss a smoke then nade faster than you can throw two nades to avoid the wombo-combo, because that is some OP shit. and you can jump out of a suppressor grenade, you just have to jump out quickly enough. and lets take a look at the suppression between the nade and the arrow: arrow, suppresses everything, weakens the enemies, forces them to look down while you wipe them out. grenade: suppresses: jump abilities melee grenade golden gun novabomb sunsinger stormtrance sunbreaker so 6 out of 12 supers? compared to 12 out of 12 supers plus a little extra. I recommend you stop using the super as a direct form of damage. start running blood-bound or blackhole, find a group of three enemies, and set up shot. take them down without trouble, and boom, you have an area under lockdown for a while. when it goes away, move to your next are with your smoke and nades.
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I always ran black hole - you know support! The story every Nighstalker will tell you is about 4 opponents tethered and you dead because of teamshot.
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ah yes, well that is strategy on their end. perhaps some back-up? support is only support if you got teammates. I'm proud of you using black-hole though :D