I think this is correct. I don't see titans as OP, I see them as having the most potential to be cheap. Cheap is a trick that can generally be avoided or countered once you know how it works, and it's also used to profit and punish other players mistakes. And when people get hit with cheap kills, they somehow feel like they are more dead than a bullet to the ghoolies would have made them. It's perception, and a lack of understanding, as well as a lack of willingness to admit that when you die, you did something wrong at some point that contributed to it.
Look, maybe add a more upward and less forward slant to skating: it puts you in a better position to Twilight and air charge, but worse for forward mobility( we're talking 5 or 10 degrees, nothing very severe). Maybe, maybe think about reducing the lightning grenade cone or increasing the time between pulses by .25 seconds, but I don't think it needs it; it's a grenade, it should represent bad things happening to you. And SC? As much as I'm not a fan of it, it's generally fine. I hate to see someone use it as a primary weapon, but it's high risk, high reward. As a knife chucker, I have to say, if there's no reward, why take the risk?
I think we need to be standing firm on no more nerfs, only tiny tweaks and balance adjustments. And only then after the community has had a chance to sandbox them in limited PVE and PVP areas. Gather new data on the new changes, collect feedback, and compare it to the old data. Then make an -informed- choice as to what to do with things. Sandbox, or no changes for me.
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