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originally posted in: A Striker's view on Throwing Knives.
6/21/2016 5:30:51 PM
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[quote]I know what you're thinking that my opinion is. "Throwing Knives 2 OP needed n3rfing". No. No, no, no , no , no and no. Seriously, why Bungie? What was the need. I can even list some reasons why you've just made a massive c0ck-up. 1. Throwing Knives rewarded a skillful aim. 2. They have a rather long cool down. 3. They rarely OHKD as the most ran the precision perk. 4. They were the Gunslingers only counter to other classes longer range melees. 5. It felt rewarding to land a clutch throwing knife. If these aren't the best reasons I apologise. I'm sure you can list some better ones below. I just can't understand the logical side of the persons brain who decided that throwing knives were unbalanced? If you had to you could have just removed the incendiary knife... Seriously, now I'm worried for shoulder charge, despite the range of the Stormcaller melee. For proof that the Stormcaller melee is bad just watch Nkuch's latest video where he melees someone on Black Shield from past the OHK range of a Party Crasher. Just know this hunters, we feel you. Edit: [u][i][b]This is NOT a place for people to whine about shoulder charge. If you little crybabies that give hunters and warlocks a bad name continue, I'll take the thread down.[/b][/i][/u][/quote] While I do understand sorta kinda why they screwed with trip mines, there was absolutely no incentive to taking TKs down with them. No one ever complained about them, and when I'm typically killed by a throwing knife, I don't get mad, I actually mutter "Good sh*t mate"... That nerf was [b]very[/b] unnecessary
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