[quote]4. They were the Gunslingers only counter to other classes longer range melees.[/quote]
Warlocks have a long melee range, and you say that Gunslinger no longer has a counter? Sure.
Radiance is beyond pathetic when compared to Golden Gun and 2 of Sunsinger's Grenades are worthless now.
For all the Hunters complaining that Gunslinger was hit too hard, Sunsinger is borderline unusable now and certainly has no viable customisation.
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I call bullshyt
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Bungie hit both too hard. hunter were only very powerful in mayhem but. For warlocks They should have just nerfed VF and not the rest of the subclass
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Lots of people still use sunsinger though and do good using it.
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You don't know what you're talking about. Golden Gun isn't clutching anything in PvE. Solar Flare grenades with the new Viking Funeral are more viable than they've ever been before, and Fusion grenades as well. Sure, your grenades can't one hit kill anymore but only lingering and sticky grenades are capable of that now. Looking at gunslingers, throwing knives, incendiary grenades, and tripmines are now worthless. All of which were capable of one shotting low armor guardians and now they can't. Your grenades still serve a great purpose and received a nerf similar to the arcbolt nerf. However, you can still set people on fire AND deal extra damage during that time.
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Viking Funeral and Touch of Flame are bugged, so they actually decrease the amount of damage you deal (video proof can be found pretty easily on the forums). Solar Grenades appear to have secretly had their damage reduced and number of ticks when burning also reduced. Firebolts lost range, arming time and a large chunk of their damage. Angel of Light is and always has been terrible and Sunburst is not worth using over Radiant Will. Double Fusion Grenade is the only build that grants any kind of success now, but seeing as you haven't done anything considerable with your Warlock since the beginning of last month, I take it that you don't know.
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I agree with your analysis of the sun singer. Bungie have a knack of being able to ruin things indefinitely. However, fire bolts really were a game-changing attribute. Why do you think so many people ran Sunsinger in ToO? I know I've lost most of my flawless runs to Sunsingers post-patch.
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I'd explain why I haven't used MY warlock in awhile, but you'd hate me for it so I'll keep that private. I've played on other accounts though. It's not just warlock burn that was reduced. It's all burn in the game. Titan sunstrike deals less, throwing knives deal less, scorch melee, incendiaries, solars, etc. Bungie dropped another full blown set of stealth nerfs under premise of it affecting one thing. I didn't know that VF and ToF were bugged though, so I'll give you that. The firebolts are now closer to arcbolt grenades which is more balanced in my opinion, even if they should've just buffed arcbolts. Angel of Light is sniper niche, and sunburst is decent if you use it before getting your super and then swapping once you have it. Nothing is entirely useless, except for the glitches that make perks tone down your power.