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originally posted in: A Striker's view on Throwing Knives.
6/20/2016 2:44:42 PM
28
Ok lets have it from a Warlock's view. -Throwing knives are a skilled, powerful Hunter tool that has potential to body shot with Handcannon or sidearm and hit em in the hit head for a 2hko. We Warlocks don't have much of a problem except for this... At times we feel that ranged melees should not be that powerful. Our melees just have a unique effect such as regen on impact or perhaps an overshield that is not that affective. Or simply an overrange punishing melee that only does 1/2 of hp like a normal punch, force, or stab. Now why do we get a bit salty from Knives? Well the reason is that they are entering a domain that belongs to Warlocks primarily. If they have really powerful knives that have infinite range, then what does it means for us? It means the whole thought of having ranged melee's is useless and we are better off with a Hunter since Blink Strike has a range of a Warlock melee and Throwing Knives have more damage output than any Warlock melees, placing them in a bad position. Now do we want a nerf? No not really. A little impact reduction would be good so people who have mastered their knives won't trigger the infinite loop of 'shoot 1 or 2 bullets, throw knife to head. Repeat.' Maybe it could be 'shoot 3 times with my AR then throw knife-repeat.' Thats what Warlocks would think of this. Now I'm not sayin the Lunge nerf was justified, we were ok with Blink Strike since they reduced the front stab potential. So we are happy with Blade dancer but Throwing Knives impact reduction was kind of needed so the infinite loop doesn't happen 24/7
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