At HC range, that flinch should be dramatic due to the impact. However, at scout rifle range the flinch from an HC should be reduced as a reflection of the loss of power over the longer distance. That's kinda what I was getting at. An HC shouldn't be able to overpower a sniper at extreme ranges.
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Sorry I completely misunderstood you, yeah the HC should have the heavy flinch. But why not make the flinch have a ratio to damage. With the falloff damage a HC cannot outdo a scout at the scout range. Maybe that would be the best system to implement.