I'm loving rift on every map, except this one. It's not even a bad map for non objective play. It's fairly symmetrical and either team is on even footing.
When you add the objective it is horribly easy for a team to gain, and maintain pressure control and start a funnel where nonstop death occurs. The map is just tuned with a finite number of lanes to reach the objective, and once those lanes are stuffed with an enemy, you can rarely regain the ground.
My team likes to set up on the opposite stairs, on the rift covering both inside passageways and then the outside. Once we have it, the other team can't touch us without simultaneously superintendent or luckily grabbing all the heavy.
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