SBMM shouldn't be in every playlist even if they fix the lag.
[b]Warning wall of text: TLDR at bottom. [/b]
The concept is ridiculous without any ranking system. "Let's make everyone's KD balance out" is essentially what they're saying.
When you do better, you face tougher and tougher competition, which eventually brings your KD down.
If you struggle, you go against the easiest competition, and you'll see an improvement in your KD.
Basically what they're doing is making the bad players feel like they are getting better, when in reality they probably are getting better more slowly than they would against tougher competition.
The end result of a long period of SBMM is the vast majority of players with KD of between .9 and 1.1, which would be fine if there was a way to measure how you're progressing (if you're actually getting better and facing more difficult competition), but since they don't share what level of competition we're in, that doesn't exist.
SBMM as it is now doesn't give you any indication of your progression as a player. Winning or losing, and KD don't really matter in the long run.
If you do well, you won't see a long term improvement, because you will just face tougher competition.
Likewise if you do poorly, it doesn't matter because you'll eventually play people who are so easy to beat you'll think you're incredible.
[b]TLDR[/b]:
For those who like to compete, whether they are good, bad, or average at the game, SBMM is terrible.
Winning is punished, losing is rewarded - there is no reason to try anymore, I will eventually do just as well against my competition no matter how poorly or incredibly I play.
[b]Aside:[/b]
A ranked playlist or multiple ranked playlists would be a great place for SBMM, but not all game modes (sometimes people like to relax or mess around).
If the playlists are ranked, then the tangible reward of winning is improving your rank, even if that means your competition is tougher.
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