Yeah, honestly you probably explained it there better than me. Or it's probably less confusing lol.
But yeah, I mentioned something about it on Reddit. Basically I went back through a bunch of recent games of mine and took the average of each match, which was generally around 1.12 or 1.13.
Another thing to think about is how that number might be useful in other ways as it varies from match to match. Basically the higher the K/D average, the bigger the gap between the top and bottom of the scoreboard. So a match with an average K/D around 3.00 was probably a one-sided murderfest, whereas a 1.10 would suggest a fairly even match of skill.
So, I bet if you took the global average K/D, and tracked it week by week, you could get a pretty good idea of how well the matchmaking system is working, or perhaps how a recent weapon rebalance has affected PvP outcomes. You would have to leave one of those things alone to disentangle the data, but that's probably something Bungie looks at.
For example if it changes from 1.2256 to 1.2175, then you know either (A) a small change in the matchmaking algorithm has improved the quality of skill-based matchmaking; or (B) when they nerfed a subclass or buffed a certain weapon class, it actually improved overall PvP balance. That seems like a small change, but those changes really do matter.
Anyway, I'd say the observed average of about 1.12 is a good thing. You can go 5.0 every now and then, and 15.0 on rare occasions, but for the most part a good competitive player will hover around 1.8-3.0. And for the rest of us plebeians, a 1.13 will have to do. ;)
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