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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
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If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

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  • This is what keeps me going in the day. Someone who talks sense !!

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  • Oh yeah. Talk nerdy to me

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  • I think kd means shit I let me 3 year old mess around on ib at times dont see why its such a issue

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  • I think a big confusion here is largely semantic, since there are two ways to calculate an average of ratios... one would result in 1kdr and one would result in higher than 1kdr because higher kdr's skew it more. Dont know why people are calling each others idiots about this. Its just a little paradoxical when you are dealing with ratios. This gets even more confusing since those numbers are usually close with a large sample size since one is skewed by the few extremes. If you are interested, google average of ratios vs ratio of averages. But either way, the more important point, which many immature elitists would talk down on comes from the fact that higher kdr skewa the average more. Meaning that most people are below average. Due to that, the more meaningful question to ask is what is the representative kdr for the average destiny player or the mode of kdrs. My uneducated guess is 0.9-0.95kdr. Most people are just more used to the idea of average so they ask about that even though it doesnt mean what they think it means. [spoiler]if you cant wrap your head around how most people are below average in this specific case, consider trials (or hearthstone arena if you are familiar, since its always 12 max wins and 3 max loses) with all boons and assuming all players finish their cards. You can take 7 wins and give 4 loses max. In theory, an average team will break even giving 4 loses for their 4 wins. A team that goes flawless(top tier team) however, gives a max of 1 lose but takes 7 wins. Thus creating at least 2 below average teams(bottom tier). However, 1 bottom tier team can not create more than 1 top tier team. Thus, statistically most teams are below the 4:4 average. Same applies to kdr but to a lesser extent[/spoiler]

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  • I think the k/d ratio doesn't paint the whole picture, for a loong time I was horrible at crucible. I just kept at it, and now I'd say im decent but am always looking to improve. Ive yet to find a primary that I can say "this is it", the one that comes closest is my pdx 45. If I could wipe by current stats and start over with my current skill level my k/d would be much better. I still wouldn't consider myself pro though, but few people are in this game,so I don't feel bad lol

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  • I'm just here silent and horny

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    • Nice math (sincerely)

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    • Even people with 2kdr are average for me lmao

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      • Ugh so much math in my video games

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      • I used to have a almost 1.4 kd in halo, but man it doesn't translate to destiny, lol

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      • Example : Bill - 10 kills , 5 deaths , 2 kd Tom- 5 kills , 10 deaths , .5 kd (2+ .5 )÷2 = 1.25 This is due to the fact that both 1-0 and 1-1 are both 1 kds , or 2-0 and 2-1 , etc

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        • Lol my kd sucks. Doesn't mean I suck completely. Factor in that I'm in the top 5% for suicides and maybe it would be better. But a lot of people underestimate me for it and I turn out to destroy them in classic free for all.

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          • I'm just a pleeb

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          • For every kill there is a death. But not every death comes because of a kill

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          • Edited by roman_emp85: 1/15/2016 12:41:06 AM
            High k/d is not always a good indicator of players being good. In year one, a lot of players boosted their stat to insane level by using the Thorn. I've met players with high k/ds who are assholes. After playing with them, I was convinced that they really sucked. They camped hard. They stayed away from confrontation and got a few kills. A kid I once played had a positive of 2+ k/d with only 8 kills. I had 19 kills with a .8 k/d, but I guess I sucked the most. Right? There are so many ways to rev up the k/d without really being a good player... In the end, though, we should just have fun.

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            • If you have 1 kdr you are boarder line bearly average

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            • Generally hold a 1.5 all time average on all 3 characters, fluctuating 0.25-0.50 either side depending on how sharp or ropey I am in crucible on any particular week, but always balances back out to the 1.5 ish.

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            • If you have a 1.0 K/D you suck, dont let anyone tell you different.

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              • Edited by ScientificBEST: 1/16/2016 1:49:56 AM
                [b]Wrong! Wrong! Wrong! :)[/b] You're not considering the fact that a K/D ratio above 1.0 influences the average more than a K/D below 1.0. For illustration, let's say there is a 2-player match, 1v1. Player A kills Player B 10 times and Player B kills Player A 5 times. [b]Player A finishes with a K/D of 2.0, while Player B has a K/D of 0.5. Now let's take the average:[/b] [b](2.0 + 0.5) / 2 = 1.25[/b] [b]As you can see, a high K/D tends to skew the average more than a low K/D.[/b] Why? Because the K/D score is based around 1.0, and is expressed as a fraction. The upper bound of a fraction is infinity, while the lower bound is 0. Naturally the numerator (kills) is going to be more influential then the denominator (deaths). [b]OP is incorrect when he says the overall average is 1.0. Higher K/Ds skew the average more than low K/Ds, because the K/D is expressed as a fraction. Kills influence the K/D value more than deaths. Therefore, the actual average K/D of the Destiny community is probably closer to 1.15 if I had to guess.[/b] [Edit] I'm not positive, but I think if you take the inverse of K/D, which is D/K (deaths over kills), and take the average of those two numbers, it comes out to 1.0 exactly. So: (K/D - D/K) / 2 = 1.0 [Edit 2:] Turns out my math is wrong in the first edit. You get 1.0 if you [i]multiply[/i] K/D and D/K together. But that is just a mathematical truism so it's not super helpful. The point is that the "average K/D of all players" is not derived from the global tally of kills/deaths. It is derived from the individual K/Ds of each player. So given what I've said above, you can't say that an average K/D is 1.0. That's decidedly below average.

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                • Ikr? People can't do simple math

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                • This made my balls sweaty

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                • Looking for one more guardian that would like to run trials. must be able to hold their own. Add JRubio

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                • Yeah my average k/d is around 1.0 on all characters. Mostly because I screwed around in PVP in year 1, and never developed a strategy. Now, if I jump in, I average 1.4-2.5 most matches with 15 or more kills. But my k/d is super skewed.

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                • Blade has the highest KD, because kids think that bc they can body shot with a sniper and then primary kill, theyre the shit.

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                • I'm .9 but I -blam!- around a lot and just started playing a couple months ago and this is my first console shooter I've really actually gotten into. I normally play pc.

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                • The only reason I don't have a 1 is because I tried using green weps in crucible with little fps experience. I've been going up ~.05 per month

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