Exactly! Finally someone gets it! Haha.
I was also thinking about how the game will record the same K/D if you have just 1 death as it would if you had no deaths at all. Obviously you can't divide by 0, so it is necessary to do that for practical reasons. But it does kinda mess with the data, I assume, much like suicides do.
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I've had games with just 1 death and it records it the same as 0 deaths. A 10-1 game records the same as a 10-0 game, 10.0 k/d.
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Yes, so that alone would probably tend to counteract the influence of suicides on the overall average K/D.