The only game type that KD really matters in is Clash, if you go negative at all then that is bad for your team unless that is you made some key plays such as dropping a bubble to protect your team but then dying when you get FoH, as one example. Other game types KD is far less important, if you throw your body at protecting or capturing zones that can turn the tide of the battle against your enemy.
I have always though win ratio is a much greater judge of skill than just KD.
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Edited by roman_emp85: 1/19/2016 8:02:06 PMYes, I completely agree with you. Win/lose ratio is more important. I win more games than I lose actually. In trials, a death can actually win a match. For example, I know who my star player is on my trials team. I know he can pull insane comebacks, so I don't think about it twice if I have to sacrifice myself to res him because he died to a sniper who has inhuman like reflexes. Eventually he will get around to picking me up. Dying taking out an aggressive pusher can also change the outcome of a game, so as long as your team is nearby to pick you up and control the body. In control, I defend and take over zones, especially when your teammates are focused on only killing, forgetting to place the objective. I get killed a lot when I'm in these situations, but every struggle to control a zone makes a difference on the score board.
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Hey! I like you... You're a smart trials player