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Easy way to look at it, is with small numbers:
2 players playing a match.
Player A goes 1 and 2. (.5kd)
Player B goes 2 and 1. (2.0kd)
Yes the total deaths to kills is 1.0, however the average kd (2.5÷2) is 1.25
The same would be true on a global scale. Adding up total kills and dividing total deaths minus suicides, is about 1.0 but it's not truly relevant on any level...
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This is incorrect. Averaging rates doesn't work that way. You can't do a straight average on rates and get a number that's going to tell you anything meaningful, because you're giving the same weight to every variable.
The OP has it right, the formula for calculating average combat KD is sum of all kills / (sum of all deaths - suicides). If you do a straight average rather than using a weighted average then you're saying that a player who goes 1:2 (0.5 K/D), impacts the global average K/D as significantly as a player who goes 24:3 (8.0 K/D). Because the second player has far more data points (kills and deaths), they impact the overall average more significantly with only a few data points.
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Edited by Hondaenthu93: 1/13/2016 5:06:16 PMMy example both players had as many data points? And since the total is gonna equal 1 you can expand it however you want it still fits. You can't have 1 player go 1 and 2 while the other player goes 24 and 3?? And if it works for 1 single 2 player match please explain why it wouldn't work for every game ever played by everyone regardless if it's 1v1 or 6v6?? Also: were talking about averages which are in a form that they can be compared equally. Yeah someone with a ton more kills has way more impact on total kills in destiny but the reason we have averages is to compare 2 things that use the same things but have different values. An average makes them equal. Even if 1 has less data points, like op told us, those data points are going to be somewhere in other people's kd. I'm still kinda confused what you're arguing but I think that should clear it up.