I again disagree on the invis portion. It isn't about "sight" it's about removing yourself from the radar to create a surprise flank situation.
I'm not trying to be snarky, i'm honestly asking as I feel it changes the perception of overall gameplay. Do you play with a dedicated team? Your statements seem to be that of someone that does not.
I think a lot of people that don't play with dedicated teams view the game very differently than those of us that do.
When my team hears the clang of a hammer activation, we call out where the HoS is. (same with BD or SC).
Having that understanding we quickly determine if we have a super to counter, or a current heavy to use on them. If not, we hold back and waste the enemies super charge, in effect giving him zero kills.
When our titan activates his HoS we see the enemy continue to funnel at us like morons as the titan gleefully decimates the team, likely to later appear here on the boards to denounce the "OP garbage" that is sunbreaker.
The difference between HoS & Stormcaller? Stormcaller is harder to dodge lol.
The melee range is what kills it. What good is a burn melee if you still have to hit with it? Shotguns > melee for titans most days. Blink strike gives extra damage, range, and is very fast. Hands down, blade dancer has the better melee, and obviously warlocks range alone makes them the undisputed melee god.
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