I'm actually really pleased the fact the majority concludes it needs a little nerf.
Just nerf the shield slightly. That's all. I'm never upset when I get killed by a HoS, what pisses me off is knowing even if I get the jump on them, I can't take them down before they one hit me.
I hit a titan in HoS with my warlock lightening bolt upon casting my super (Which any class, a direct hit is an insta kill) I was above him and got the jump on him, he had no clue where I was. As I'm floating down to the ground I'm turning and I start to hit him with the electricity...He turns and fires...I'm dead.
Now I'm not mad I died, I knew what I was getting into from the start lol...What pisses me off is when I died...I had JUST took his shield down. Never touched his health...That to me is just broke and unfair. Again, not even saying I should have killed him...but he Def should have been near death.
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The only reason its good is because titans have armor...
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I understand titans at base value have higher armor, but it is Def not THAT much. I can max my armor out, wear gear that adds armor to my subclass, and wear an exotic for extra armor...and still get one shot sniper to the face...Not sunbreakers. Every super can get head shot sniped...Except one. Just balance that and then don't touch the titans...That's all. I honestly feel like that's fair, not matter what class you main.
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I know your situation, but think about it otherwise. Titans can keep the shield, the healing, because they are tanks. But they can't one hit k.O. a person midsuper... They have ranged attacks and these shouldn't deal so high dmg. I can't believe a sunbreaker can one shot sunsinger/bladedancer/stormcaller but GG as the only duration super without any overshield can't kill him! My solution would be to reduce dmg per hammer in pvp only. Make it around 250-300 so that a direct hit still takes away all my health but I can dodge the hammers and get maybe even survive one throw without having a super active because I went out of the way of the fkng hammer of So