The problem I have with that is it messes with the dynamic of the classes. So each class has 3 subclasses that fall into 1 of 3 catagories:
Support - Defender, Sunsinger, Nightstalker - Supporting the team through buffs to friendlies, or debuffs to enemies
Immediate - Gunslinger, Voidwalker, Striker - Short fuse supers that are usually good for 1-3 kills depending on placement of enemies
Roaming - Sunbreaker, Stormcaller, Bladedancer - Good for 2-4 kills, no matter the distance because as a super, you can move and still be powerful.
Adding that kind of team clear ability to GG off sets the balance.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.