The problem I have with that is it messes with the dynamic of the classes. So each class has 3 subclasses that fall into 1 of 3 catagories:
Support - Defender, Sunsinger, Nightstalker - Supporting the team through buffs to friendlies, or debuffs to enemies
Immediate - Gunslinger, Voidwalker, Striker - Short fuse supers that are usually good for 1-3 kills depending on placement of enemies
Roaming - Sunbreaker, Stormcaller, Bladedancer - Good for 2-4 kills, no matter the distance because as a super, you can move and still be powerful.
Adding that kind of team clear ability to GG off sets the balance.
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Void walker and striker far outclass golden gun in killing power
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I don't agree, because most FoH and Void bombs get 2-3 kills. While Most GG can get 3 almost all the time. Especially if you have the helm that gets you an extra shot. It is incredibly rare to get a FoH that gets more than 3 kills, Void bombs are more common due to bombing heavy spawns.