So as in one of the story missions you go off to kill the kell of winter. As you should have been given the title of kell of winter as well as earning the bigass ketch and all the personnel/other vehicles stored in the ship.
That just became the start of your armada.
As you rise to power I.e. Gain glimmer as well as motes(these will come in handy later) you will begin to participate in orbital/space battles.
If you've read the lore that the crucible quartermaster was once in combat why not utilize those as well as converted fallen.
Dregs/minor combat frames will be the boarding parties as well as utilizing small nimble fighters.
You(as well as a fireteam of 3 to 6 will be present depending on how large the battles are) will be apart of leading your forces to strategic objectives upon the enemy's ketch as well as defending your own.
Of course these are secondary as you may also participate in the actual space dogfighting.
Critical objectives:
Disable comms( disabling the communications of the ship will cancel the ability to call in reinforcements)
Disable engines:
Disabling the engines will effectively stop the enemy from trying to circle your ship to attack weak spots.
Kill enemy commander/commanders:
Kill the A.I. /enemy players to finish the match.
Do note that each will have a squad of major vandals and 1 captain for survivability. These units will accompany you through the entire match and will be the elite squad when dogfighting. ( although once killed this squad is irreplaceable once killed)
Custom loadouts:
Rare/common weaponry will be only available to minor units. Anything is permitted for these units.
Your elite squad will only be able to use legendary weapons. (Exotics would be a travesty in the battlefield if used by your personal A.I.).
If you win against an enemy you absorb that ship into your fleet as well as the remaining personnel. ( this only qualifies in PvE, PvP will be 1 ketch vs 1 ketch for balancing purposes).
Glimmer/motes of light:
Glimmer should be used to purchase better armor/ better sensors for units so they can be more accurate against the enemy.
Use your motes on a certain squad/squads to give them smaller versions of your super as well as grenades. (It would be wise to attack with at least another guardian against these units)
Plz give me some comments or clarifications on idea. Thx
[spoiler]BOOOOOM *drops mic*[/spoiler]
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