[quote]I wonder what people will play after the [b][u]Fallout[/u][/b] from these [b][u]4[/u][/b] weapons?[/quote]
Was that intentional?
Anyway, this all makes sense. But I feel you didn't quite emphasize that the general PvE meta is trash thus so far. Bullet sponges, bad AI pathing, no variety to boss AI behavior (spam ranged attacks infinitely with OHK AoE melees) make sniping and rockets the ONLY options. That's literally the reason why BH, IB, and Gjally are so widely used.
Obligatory: FALLOUT 4 GET HYPE
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Oh, did I do that? Oops! Also, the whole bullet sponges standing still is in there lol.
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I read the bullet sponge bit, but my reference is more to the fact that EVERY boss battle involves the same thing: Boss spams infinite, high-DPS ranged attacks making it impossible to leave cover for too long; boss has massive damage AoE melee that makes using shotties/CQB tactics practically suicide; mob spawns for day; and on top of all that is the sponginess. If Bungie got rid of even one of these things, we would see a massive upshot in variety of playstyles. As of late, there is only one good way to play without some cheesy method, and even then: snipe from good cover to avoid boss's ranged attacks and use rockets for great DPS, maintain distance to not get OHKed by the boss's melee. Clearly, since sniping and rocketing at a near-stationary target are the best choices, is it any wonder that the two snipers and one launcher best at this are the most highly prized? I propose some examples: -The boss doesn't have a ranged attack and moves quickly to deal insane melee damage. The response? Players would have to constantly move, mind their surroundings, and use weopons geared towards killing mobile enemies (eg. Truth, Fusion Rifles, MGs, etc.). -The boss has no melee and is slow moving. The response? Players with agility builds could easily close the distance, outmaneuver the boss, and deal massive damage on a hypothetical back-mounted crit spot using a shottie. Suddenly a shotgun becomes an excellent high-risk/reward tool. These were off the top of my head. Any competent game designer who concepts these for a living should be able to do far better than these.
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These both rock. I want them. I need them.
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Yeah I agree 100%. Actually Bungie have done this since the Halo days. Playing Legendary difficulty, the enemies would just fire endlessly and their shields absorbed massive damage. I always felt it was cheap that enemies never have to reload. If their weapons operated the same as ours, that one small change would make it so you could actually use tactics against them even if they were still bullet sponges. Kinda going off topic a bit, I had hoped PoE was going to be like the Crucible, but going up against AI opponents. I think that would have been much more fun than the same spawn, bullet sponge borefest we got.
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The problem is Halo was a completely different beast. The shotgun wasn't something you had in your 10-gun secondary inventory slots. You had to find one, conserve it's ammo, and plan for the boss accordingly all while sacrificing one of two weapon slots for the duration. Same goes for any power weapon. This feeling is completely absent in Destiny. Heck, Halo never even had actual bosses. It had segments that would be a total bitch to do on Legendary because of the insane amount of elite enemy types, but there was usually a route and strategy that was effective but wasn't homogeneous or usable in other levels. Halo was a conventional shooter in terms of it was only an FPS. Destiny has too many RPG elements to return to that style. Instead, Bungie really should embrace the boss paradigm which comes with that: different AI packages for different bosses. And to address PoE, I was honestly hoping for a firefight mode with modifiers and bosses with unique mechanics. It shouldn't have been hard to do, but Bungie managed to include the bare minimum of that expectation to be able to make it seem like they tried to do it but failed miserably.