Agree 100% with OMM (of course you knew that already)
As for the BH, Bungie has already figured out one way to combat it's perks when it comes to a Boss fight. Let me draw your attention to the POE L34 Boss fight with "????? The Unclean". If you are in the typical "safe area" to the left of the Hive entrance (as you enter) and you try to snipe (precision shoot) this Boss, you will find your aim is constantly pulled off by the "jumping monkey's". These are Ads who's main job must be to pull off the aim of these aim assisted devices by jumping back and over forth, up and down over a mound near the Boss's precision area, constantly causing the gun to pull up and down as it's aim assist catches on them rather than the true target in the background. With all of this "pulling" going on there is no need making this change to the BH. Anyone that can pull off more than six precision hits in the White Nail Time limit with that much aiming misdirection going on deserves the extra free ammo. This effectively works against the GH as well by setting off the hidden "Horseshoes and Hand grenades" perk.
No need to Nerf the weapons, just put a lot activity around the Bosses.
I am still not wild about what they did to Thorn to counter it's overuse in PVP. I have come to the conclusion (and I know many share this opinion) that it is better to bump the counters to a weapon than to Nerf the supposed problems with a weapon since it often takes away the feeling of power that people play the game for. Instead, bump up the counters to those weapons to reduce any perceived OP aspect of a weapon in a specific situation.
In a post I made a few months back I described an idea on how to do this as counter for the Thorn by creating a special piece of Armor which could reduce the DOT aspect of the Thorn without merging the Thorn itself HTTPS://www.bungie.net/en/Forum/Post/134951895/0/0/1
I must agree with Lost Sols, the only reason why I can think that Bungie would prefer to Nerf rather than build up is that they really want to reset the progress that everybody has made with their weapons so that the new ones ones look much more attractive and hence encourage us to grind all over again for them. This way they can reuse much of what is currently in the game without having to significantly change power levels to take down the new bosses.
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Edited by Lost Sols: 7/20/2015 1:13:08 AM[quote]I have come to the conclusion (and I know many share this opinion) that it is better to bump the counters to a weapon than to Nerf the supposed problems with a weapon since it often takes away the feeling of power that people play the game for. Instead, bump up the counters to those weapons to reduce any perceived OP aspect of a weapon in a specific situation.[/quote] I absolutely love this quote. I said in April that I thought full scale reforging would reduce nerf posts because we could craft weapons to fit our play styles. As it turns out I was wrong about stopping nerf posts, apparently nothing can slow that train. But I don't think I was wrong that it should have. There are effective counters to weapons like Thorn. Yours may not be the same as mine, but the level of personal feel that can be achieved right now is pretty staggering for a fps. Example: I always had a great deal of success in TDB PvP using high RoF Pulse Rifles, but it took me until the final week to have one drop with 3rd eye. 3rd Eye is exceptional for countering Thorn because it allows you to land not only the first shot, but the first 2 half the time. With HoW I decided to try Scouts again and rolled my NA3D1 Full Auto/3rd Eye for PvP. It was unbelievable. I ran the last IB above 2.0 on two characters and I've always been a dead even 1.4 since December. Are Scouts OP? Hell no, but being able to be 100% comfortable with a weapon and it working exactly how you want it to makes all the difference. People get too caught up in stats like TTK. First because in most instances, the differences are hundredths of a second. And secondly because focusing on TTK ignores all the other pertinent stats like RoF, accuracy, magazine size, etc, as well as perks like 3rd Eye, Glass Half Full, Helping Hand, etc. If your weapon is a potential two hit kill and mine three, who has the faster TTK when I have a perk that allows me to shoot sighted in first? Just my thoughts. Thank you for the great post.