Well, for the sake of balance, hand cannons shouldn't be able to kill from long range. Scouts and pulse rifles can do that already, and we know autos won't be able to, so if hand cannons could kill from close AND long ranges, we'd have a problem.
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In this case HCs should do a Lot more damage up close and not suffer from damage nurf against bosses and high level targets! Then this would make sense, trade off safety of distance for more damage output just like shot guns, and they should not change the shot gun damage output for PVE, they are perfect as they are at the moment! I hate what Bungie is doing,
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I agree with that completely. But that's the perk of the Hawkmoon. So it should still have that ability. I agree with you about the other hand cannons though. More upset about the mag increase, truthfully. Now the Hawkmoon is no better than rolling Luck in the Chamber on a six shooter.
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Mate, fifteen shots in a handcannon is great, regardless of the perks. That's more than some scouts. It'll be great help for PvE, and might save your ass in crucible once or twice.
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Edited by goldenratio13: 7/19/2015 11:10:05 AMFor every other hand cannon, yes. But when you have the holding aces perk on a Hawkmoon, it means 3 random bullets do much more damage. An increase in the mag decreases the effectiveness of the perk. Trust me, if every Hawkmoon owner was offered a 6 bullet mag instead of 12, everyone would jump at the chance. Because it basically means half of your magazine can kill in one shot.