Then your comment about "You should never have been able to kill a sniper with a hand cannon." makes absolutely no sense in this context. Of course you should be able to kill a sniper with a hand cannon. Because it contains space magic with gravity variations. So you see, either side you land on doesn't provide a justification for nerfing the Hawkmoon.
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Sorry, I meant at sniper range. If you see someone way off in the distance sniping you, you should have to hide or counter snipe them. And they gave Hawkmoon less of a nerf than every other handcannon, what's the problem? It won't have it's mag size decreased, so it'll be the same, minus a bit of range and accuracy, which it needed to lose.
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I respectfully disagree on the range (and thanks for being civil). If the game is supposed to be a departure from reality, then I see no reason why a hand cannon can't snipe you from 300 yards away. If the game is supposed to be closer to reality, then I see no reason why a hand cannon can't snipe you from 300 yards away. Yes, I know I wrote that twice because it doesn't matter either way as far as the weapon is concerned. Hand cannons are deadly accurate from long range, so I question if Bungie did any research on real weapons, or just focused on the asthetics. Remember the first Halo? The pistol was the best weapon in the game, and it could snipe you quick. Hawkmoon and Felwinters is my go-to loadout for crucible, so I really don't have a taste to play this game anymore. We'll see. Not going to rage out like some people on here, but feel like they dropped the ball on this one. The hand cannon nerf is the only one I'm upset about, because it really makes no sense. It's like they don't know the ranges of real guns. The Hawkmoon is the only hand cannon that can one shot you from sniper range, but that's the perk! Why dilute the perk? And they've already confirmed that the magazine size will increase to 15 bullets, from the previous 12. So no, it won't benefit from the magazine reduction.
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Well, for the sake of balance, hand cannons shouldn't be able to kill from long range. Scouts and pulse rifles can do that already, and we know autos won't be able to, so if hand cannons could kill from close AND long ranges, we'd have a problem.
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In this case HCs should do a Lot more damage up close and not suffer from damage nurf against bosses and high level targets! Then this would make sense, trade off safety of distance for more damage output just like shot guns, and they should not change the shot gun damage output for PVE, they are perfect as they are at the moment! I hate what Bungie is doing,
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I agree with that completely. But that's the perk of the Hawkmoon. So it should still have that ability. I agree with you about the other hand cannons though. More upset about the mag increase, truthfully. Now the Hawkmoon is no better than rolling Luck in the Chamber on a six shooter.
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Mate, fifteen shots in a handcannon is great, regardless of the perks. That's more than some scouts. It'll be great help for PvE, and might save your ass in crucible once or twice.
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Edited by goldenratio13: 7/19/2015 11:10:05 AMFor every other hand cannon, yes. But when you have the holding aces perk on a Hawkmoon, it means 3 random bullets do much more damage. An increase in the mag decreases the effectiveness of the perk. Trust me, if every Hawkmoon owner was offered a 6 bullet mag instead of 12, everyone would jump at the chance. Because it basically means half of your magazine can kill in one shot.