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6/4/2015 8:23:47 AM
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https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1
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  • Edited by Dredgen Yor: 6/4/2015 2:27:39 PM
    That's a nice spread sheet, but it doesn't seem all that official. Here is a quote from the guy who made the spread sheet. "Keep in mind you will possibly never witness this statistic being accurately portrayed in-game. This game has heavy amount of latency issues, as well as peer-to-peer connection and runs 30 frames per second."

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  • Your stats show that tlw is by far a superior handcannon to thorn. Also hardly anybody lands the two crits required for a quick kill with thorn. Almost nobody ever hits me with thorn twice because there is this thing in games called cover. Lastly these stats were compiled by some random player, prove to me they are completely unbiased.

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  • They are unbiased because they are done with math. It's not like you can round the numbers however you feel like. You get the rate of fire and damage from simple field tests and then you calculate the rest. Aim assist is from data mining.

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  • It says kind of fast for one of the stats. That's Mathematical as -blam!-

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  • Archetypes. They're there for fun XD

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  • Edited by kidnapped317: 6/4/2015 1:37:18 PM
    That wasn't the archetype that was the reload stat. I read over most of it. Stats show that several guns should do way better than they actually do in real use.

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  • Doesn't take recoil patterns or spread into account.

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  • Hmm imagine that... A list of weapon stats that are inaccurate because they don't take in to account the biggest factor of shooting them.

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  • Well I don't see many weapons that would miss because of spread or uncontrollable recoil. Some autos maybe but that's about it.

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  • All hand cannons and snipers except p&t

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