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6/4/2015 1:45:53 AM
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But the point is that there's always gonna be an "OP" gun
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  • Not inless Bungie gets their heads out of their asses and balance each weapon individualy

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  • If every weapon is the same, then where's the fun?

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  • I never said to make them all the same, my God no that'd be awful, however it doesn't make sense that a handcannon is a viable option for ranged encounters. Each weapon has it's designated range. Scouts-mid/long Pulse-mid/long Autos-Short/mid Handcannons-short/ (barely) mid But when two HC's cover all of these very well there is a serious imbalance that needs to be fixed. I'm not saying nerf them into the ground, although it would make me happy, what I'm say is that Bungie needs to re-work it's PvP aspect of the game.

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  • Unfortunately, scout rifles have never been a predominantly good pvp option in FPS games, because generally, people move too fast. As for pulse rifles, they can be just as effective at close range as at long range in the hands of a skilled player. Auto rifles were nerfed to the ground, and are no longer viable in pvp for the most part. As for hand cannons, yes, they have unrealistic range. However, pulse rifles are more effective at long range, thus, giving them the unique spot as a mid-long ranged weapon. So, hand cannons may have a lot of range, but they can be outgunned if the enemy is skilled. I appreciate you giving your thought into this conversation, but I don't see either of our opinions changing. So, bye, and thank you for the first intelligent debate I've had here in a while.

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  • It's hard to find people that don't go on a rant when their precious weapons are on the line. And when I say Handcannons I'm talking about Thorn and TLW, other than that HC's are fine as is.

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