Weapon Ideas
Primary Weapons:
[spoiler]Name: Lost Cause
Type: Exotic Auto Rifle
Description: "Not all things are worth fighting for."
Design: A sleek, black Auto Rifle.
Initial Upgrades: Persistence, damage upgrade, tree: Quick Draw, Field Scout, Single Point Sling
Exotic Upgrade: Lost Cause: Some (33%) ammo is regained when switching targets without killing first target. (i.e. Giving up on one target regenerates some of the ammo you lost fighting it)
Name: Short Temper
Type: Exotic Handcannon
Description: "Patience is a virtue. I hate virtues."
Design: A bloodstained Handcannon.
Initial Upgrades: Outlaw, damage upgrade, tree: Lightweight, Single Point Sling, Skip Rounds
Exotic Upgrade: Short Temper: All shots fired deal significantly more damage when player's life is at or below 50%.
Name: Blind Rage
Type: Exotic Scout Rifle
Description: "Anger is powerful."
Design: A white Scout Rifle.
Initial Upgrades: Lick in the Chamber, damage upgrade, tree: Field Scout, Send It, Armor Piercing Rounds
Exotic Upgrade: Blind Rage: All shots deal significantly more damage when hip fired.
Name: Burst Cannon
Type: Exotic Pulse Rifle
Description: "The only Pulse Rifle you'll ever use."
Design: A large, bulky Pulse Rifle.
Initial Upgrades: Secret Round, damage upgrade, tree: Hand Loaded, Hammer Forged, Snapshot
Exotic Upgrade: "Burst" Fire: Bursts split into three separate bursts.[/spoiler]
Special Weapons:
[spoiler]Name: X-9 Prototype
Type: Exotic Shotgun
Description: "Warning: Ammo count exceeds possible range."
Design: A black and light-blue Shotgun.
Initial Upgrades: Cascade, damage upgrade, tree: Quick Draw, Snapshot, Explosive Rounds
Exotic Upgrade: Wrong Mag: Magazine is the size of a machine gun magazine.
Name: Energy Compiler
Type: Exotic Fusion Rifle
Description: "Sometimes one type of energy just won't do."
Design: A black Fusion Rifle with white energy rays.
Initial Upgrades: Outlaw, damage upgrade, tree: Accelerated Coils, Hammer Forged, Armor Piercing Rounds
Exotic Upgrade: Energy Compiler: This weapon deals all three damage types.
Name: Shortsighted
Type: Exotic Sniper Rifle
Description: "Can't afford corrective lenses."
Design: A gunmetal Sniper without a scope.
Initial Upgrades: Unflinching, damage upgrade, tree: Explosive Rounds, Armor Piercing Rounds, Custom Optics
Exotic Upgrade: Shortsighted: Weapon is more accurate and deals more damage at a close range than usual.[/spoiler]
Heavy Weapons:
[spoiler]Name: Slow but Steady
Type: Exotic Machine Gun
Description: "…wins the race."
Design: A dark green Machine Gun.
Initial Upgrades: Outlaw, damage upgrade, tree: Explosive Rounds, Field Scout, Quick Draw
Exotic Upgrade: Slow but Steady: Weapon fires in semi-auto mode, but has higher accuracy, range, reload, and impact.
Name: Firework Launcher
Type: Exotic Rocket Launcher
Description: "Ohhh…Ahhh."
Design: A colorful Rocket Launcher.
Initial Upgrades: Tripod, damage upgrade, tree: Fitted Stock, Heavy Payload, Javelin
Exotic Upgrade: Fireworks: Rockets split into many smaller tracking projectiles.[/spoiler]
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