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3/25/2015 4:00:32 AM
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Alright, buckle down, because this is a long one. Six exotics, good luck. [i]"I am you mother, and one day you will accept me. Until you do, I want you to know, that I love you"[/i] Name: [b]Void of the Beyond[/b] Type: Exotic Warlock Bond Description: "A dark light is calling you, as cold as space itself. Go to it, [u]my child[/u]." Design: A Warlock Bond made of some kind of black dark mist or fog, mixed with Void energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing attached to your arm. Attributes: Upgrades require motes of light. Initial Upgrades: Increase duration of vortex effects on Vortex Grenade and Nova Bomb. Grenade kills reduce your super cool down. Exotic Upgrade: [i]Pathway to Nothing[/i]. Binds to L1 + R1. Lose yourself in the Void and unleash it upon this world, become the Void. (Replaces Nova Bomb. Create a Vortex around you that is wider than the Vortex ability on Nova Bomb and lasts longer. Damage points remain the same as on Nova Bomb. Movement speed is reduced, and the vortex follows you as you move. You are the Void, after all.) [Vortex: Increase the damage dealt while Pathway to Nothing is active. Shatter: Pathway to Nothing starts as three smaller vortex pockets that slowly grow larger until -combined- they cover a larger area than the normal Vortex effect. Lance: Pathway to Nothing can be aimed and fired like a normal Nova Bomb, but with no splash damage.] Name: [b]Black Sun Calling[/b] Type: Exotic Warlock Bond Description: "Can you feel that? It is death, as ruthless as fire. Embrace it, [u]my child[/u]." Design: A Warlock Bond made of some kind of black dark mist or fog, mixed with Solar energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing attached to your arm. Attributes: Upgrades require motes of light. Initial Upgrades: Reduce grenade cool down. Reduce Melee Cool down. Exotic Upgrade: [i]Pathway to Hell[/i]. Binds to L1 + R1. Curse the sun with darkness and anger, destroy your foes. (Replaces Radiance. The screen becomes a dark ting of orange like when the screen turns blue during public events. All enemies take lingering damage. In PvP, damage dealt throughout the duration is enough to make a perfectly healthy guardian hit barely into the red, but no more. In PvE, all enemies in that particular area - Mothyards, Skywatch, ect - take damage.) [Song of Flame: Same Ability. Radiant Skin: Same Ability. Fireborn: Same Ability.] Name: [b]Stalker of the Pack[/b]. Type: Exotic Hunter Cloak. Description: "Your courage has made you lost, left you lonely, and now you are broken. This is where you belong, [u]my child[/u]." Design: A Hunter Cloak made of some kind of black dark mist or fog, mixed with Solar energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing wrapped around your head and draped down your back. Attributes: Upgrades require motes of light. Initial Upgrades: Reduce melee cool down. Reduce incoming damage when health is in the RED. Exotic Upgrade: [i]Pathway to Survival[/i]. Binds to L1 + R1. Summon a pack of (three) solar wolves, and watch as they tear apart your enemies with frothing anger. (Replaces Golden Gun. Summon three solar wolves that viciously attack any enemy in sight and disappear when they either do enough damage or when the super expires. In PvP, one hit will kill a guardian, and the wolf will disintegrate. In PvE, they will keep attacking until they deal the max amount of damage they are each allowed to deal. Wolves cannot be controlled and all attack different targets.) [Deadeye: Increase the movement speed of your solar pack. Combustion: Same Ability. Gunfighter: Same Ability.] Name: [b]Assassins Cloak[/b] Type: Exotic Hunter Cloak. Description: "Do you enjoy this clear mind? Enjoy knowing how to preserve life, or perhaps, how to end it? It is not wrong to prefer the later, [u]my child[/u]." Design: A Hunter Cloak made of some kind of black dark mist or fog, mixed with Arc energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing wrapped around your head and draped down your back. Attributes: Upgrades require motes of light. Initial Upgrades: Using your grenade also makes you invisible for a short time. Increase the duration of invisibility effects even if Shaddow Jack is equipped. Exotic Upgrade: [i]Pathway to Death[/i]. Binds to L1 + R1. Completely vanish from sight and wait for your prey to come to you, like a spider awaiting it's diner. (Replaces Arc Blade. Become a Blade Dancer, except you become completely invisible -no awkward blue outline of yourself- and you cannot move outside of a determined radius from where you activated your super. Be the perfect assassin. No one will know you're there until they're dead.) [Showstopper: Same Ability. Razor's Edge: Same Ability. Vanish: Increase movement speed while inside the death circle.] Name: [b]Mark of the Destroyer[/b]. Type: Exotic Titan Mark. Description: "We are alike, you and I, we both want to lay waist to our enemies. So I will help you, [u]my child[/u]." Design: A Titan Mark made of some kind of black dark mist or fog, mixed with Arc energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing attached to your hip. Attributes: Upgrades require motes of light. Initial Upgrades: Decrease grenade cool down. Decrease melee cool down. Exotic Upgrade: [i]Pathway to Chaos[/i]. Binds to L1 + R1. You are angry, because that is the only emotion you can feel while on the battlefield lately, and you can't explain why. It doesn't matter too much, because you know that all of your enemies or going to be obliterated. (Replaces Fist of Havoc. All melee abilities deal significantly more damage, and are always charged with arc energy. Your basic melee ability now deals damage in an area rather than to a single enemy, and your shoulder charge will lunge you farther. Enemies who get too close to you will start to take damage. Very short lasting super, only 10 seconds) [Aftermath: Ability affect travels with you, but is not as powerful. Death From Above: Using shoulder charge while in the air allows you to do a ground pound similar to the normal Death From Above affect, only much less powerful. Shockwave: Activating shoulder charge now activates the Shockwave ability.] Name: [b]Mark of the Bender[/b]. Type: Exotic Titan Mark Description: "What are you protecting? Your friends? Yourself?... The moment? I too wish I could preserve the moment, and that's why you interest me, [u]my child[/u]." Design: A Titan Mark made of some kind of black dark mist or fog, mixed with Void energy. It leaves a trail when it moves. Does not consist of tangible materials, it being literally a black smoke cloud thing attached to your hip. Attributes: Upgrades require motes of light. Initial Upgrades: Taking damage from Void energy reduced your super cool down. Increase the strength and duration of Force Barrier. Exotic Upgrade: [i]Pathway to Control[/i]. Binds to L1 + R1. Your allies are dying and the mission is failing. Within the heat of the moment, you think that the best option is to give your team a chance to recuperate. (Summon a massive bubble where the movement speed everything is slowed down. Your enemies move slowly, and their fire power also travels slower. In PvP, rounds that are fired have a small lag time for them to hit, and your movement speed is reduced. Allies within the bubble are unaffected.) [Armor of Light: Same Ability, reduced effectiveness. Blessing of Light: Same Ability, reduced effectiveness. Weapons of Light: Same Ability, reduced effectiveness.] There you have it, alternate supers for each subclass. Also, the "Mother" is the Darkness, and if you Role Play with these class items, then she is the one who created you, not the Traveler.
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