As it stands now class items do nothing so to take the exotic slot they would have to be powerful but not over powered so that's why I would go sub class specific and use the primary damage so it can fit any build
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And if anything making them class specific would make it too OP
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And so far I haven't seen any thing that does something in favor of reputation. [b][i][u]ALL[/u][/i][/b] the other exotics help with either respawn, reload, or damage (Eg. The apogee simbyote/Mask of the Third Man, deal with extending supers.)