Know what? I'm tired of blaming the people who play stupidly In control.
How about instead we look at the reason why these people are playing stupidly?
1. The name "control" doesn't tell the player enough about how the mode should be played.
Control makes it sound like the objective isn't kills but taking control areas as in any king of the hill variant.
But control is a team death match variant not king of the hill.
The fix: put the words team death match variant as a subtitle of control in the crucible menu so players know the game type is about kills.
2. Bad map design/layout.
The fact that these maps have bad spawns for a team game is sad and at least 50% of the problem with control.
The fix: give us some symmetrical maps or at least symmetrical objective layouts.
3. Flipping the spawns in control is far too easy.
Unless you have someone specifically anchoring for the team just one person stepping on the spawn point flags can cause the spawn to flip. Couple this together with the good spawn bad spawn point issue and everything just gets worse; which lead to threads like this one.
The fix: don't let spawns flip until the flag is neutralized.
Tldr Bungie needs to do a lot of work to make control easier for players to understand without having to look up tips outside of the game.
Or you know they could always just make a mandatory unskippable tutorial cutscene that taught people the basics.
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Edited by FixtusBlack: 2/19/2015 5:24:57 AMThey love mandatory unskippable cutscenes! But they're not really into tutorials or explaining anything at all ever. I wonder how many exotic shards have been wasted by players who didn't know Xur's upgrades only work on 300 attack exotics. How many don't know about the secret cover system? Destiny does a horrible job of explaining itself to the gamer.
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Game doesn't even explain how stats work or how level differences affect the player we had to figure that shit out ourselves as players. -blam!- Dark/Demon's Souls hates to explain things to players but does a better job of explaining and teaching game mechanics to players than Destiny does.