JavaScript is required to use Bungie.net

  • Mission Statement

    I want to make the clan More Console has been wanting. This clan may feature both xbox and psn users. Feel free to post any questions or topics concerning destiny or the clan in any way. I hope we can get a group of people together before the destiny beta arrives and show the world who we are. The Beautiful Bastards!

  • Membership

    289 Members
    Total number of users that have joined this group
    10 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:Beautiful Bastards
3/19/2014 9:10:17 PM
4

destiny 2 and beyond?

I've just found out about bungie's 10 year plan for destiny. They are planning on making a destiny 2 for 2016 and every two years they are planning on making a new sequel. I think it's going to be extremely difficult for them to keep this plan seeing as destiny 2 is meant to be 2 years away yet Destiny isn't out till September This year. What's your opinions?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Didn't you hear they said they would 4 games between now and 2016

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    • The whole reason Bungie started from scratch and built a brand new, in-house engine was to [i]streamline[/i] the entire process. They have completely revamped their workflow and design pipelines since Halo. I'd venture to guess that tracks are already being (or have been) laid for the future titles and DLCs. http://www.gamesindustry.biz/articles/2013-08-23-bungie-destiny-can-surpass-halo-sit-alongside-star-wars [quote]"We knew we were making this game on a 10-year arc and we did a bunch of planning around that. We had to plan what our team would look for such an ambitious project, what we had to do with our technology to be future proof. We didn't say we have to plan for the next-gen consoles, but we said we have to plan to be on any platform possible," Parsons said. "We didn't set out to think just about the consoles, so we actually changed our development philosophy. What we decided to do was make one central design build, and then understanding how we export that to each of the individual platforms - that's the right way to future proof our technology, particularly when you're making a much more living, persistent world. That allows us not only to think of the platforms of today and tomorrow but also other platforms as well." "We've always admired people like Pixar, and we are finally in that moment where we have this raw, amazing talent that I think rivals entertainment creators anywhere across any entertainment ever" Part of that future planning involved developing a new, proprietary engine for the Destiny universe. Parsons noted that the investment in technology is already paying off, making development much smoother for the team. "This is an enormous universe that we are building and that we will continue to build over time, so yes the engine helps us gain a lot of efficiency. The Halo set of tools was really powerful but really at times unwieldy, and we knew that we would need to be able to make content at a rate that was much faster and achieve much more collaboration between designers and artists. Now we can have designers and artists working in the same space. Really improving our workflows in our content pipeline was job number one. Also, every time we build a new object it goes into a library to be used or referenced at a later date, which is exciting for us," he said. The extreme level of preparation Bungie is able to commit to Destiny and its own future is a nice luxury, one that most studios don't really have, and one that Bungie didn't have either for quite some time. There was a lot of uncertainty during the Halo days. "We have a pretty good understanding of what we want to do over a ten-year period with Destiny, which is not to say we know exactly where the gameplay and story will go, but we've future proofed ourselves on a number of levels with technology and how we built the team and how the team interacts, and what we think our narrative arc looks like. Imagine many many thousands of pages on how we future proof ourselves in a way we never did for Halo because we didn't know what came after Halo 1. And we didn't know what came after Halo 2. It was like 'alright it's Return of the King for Halo 3!' That was the pitch to the team. So what happens is you're not prepared in the way that you want to be, so you can do things like paint yourself into a corner with canon and do all these things that sort of set you sideways," Parsons admitted. "So I think we've learned a bunch there, but were continuing to learn a lot and I don't think you ever stop making mistakes and learning - it's just the nature of our business."[/quote]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Usplendid nailed it. Also. Each year in between they will release what is being called "comet" dlc. Which will be small expansions updates some new area or areas. Not much has been said on that that i know of.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • They'll do it, with some delays and such

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon