originally posted in:Legendary Filaments
Any ideas for new exotics to the game? They can be armour or weapons (and yes I spell armour like a British person)
Here's one of my ideas:
Der Weltkrieg - Scout Rifle
"Repeating history may be all we have left"
Kinetic Damage
Upgrades:
Out of Time: Faster rate of fire. Penalty to reload speed.
Almost An Auto: Greatly increased rate of fire. Significant penalty to impact.
Smart Play: Faster reload speed. Penalty to rate of fire.
Der Weltkrieg: x3 Impact and no recoil for 10 seconds after going 7 minutes without dying.
Upgrade Damage
Normandy: This weapon grants +5 attack power after sprinting. (Costs: 750 Glimmer)
Stalingrad: New ballistics improve impact. Penalty to range. (Costs: 500 Glimmer)
Midway: Telescopic sights that greatly improve range. Penalty to impact. (Costs: 500 Glimmer)
Alliierten: After 10 consecutive kills, this weapon boosts the fighting power of your teammates by a factor of 2 for 15 seconds. (Costs: 1000 Glimmer)
Upgrade Damage: (Costs: 750 Glimmer, 20 Weapon Parts and 16 Relic Iron)
Upgrade Damage: (Costs: 750 Glimmer and 16 Relic Iron)
Upgrade Damage: (Costs: 750 Glimmer and 16 Relic Iron)
Upgrade Damage: (Costs: 700 Glimmer, 30 Weapon Parts and 1 Exotic Shard)
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How about a button that kills all enemies on the map, even bosses.
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Edited by Bark: 6/13/2015 1:41:47 PMSURVIVOR admit it you don't want to die Solar damage Side arm Base ammo 15 with field scout 25 Perks Survivor- if you kill an enemy with this gun when you are at low health (in the red zone) your health will instantly recharge, your clip will instantly refill with out taking from reserve ammo and you will gain a 5 second damage buff( the damage buff doesn't stack) Luck in the chamber - one random bullet does bonus damage Field scout - gives the gun the maximum amount of ammo Explosive rounds - bullets explode causing damage to near by enemy's Hammer forged - increases range