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Texas Dads of Destiny

"We are a Dads that play Destiny in Texas. Yall come join us!"

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    Just a clan for DOD players in Texas. Help each other out on Weekly Strikes, Nightfall, VOG etc. Mostly PVE players but all welcome. Mature clan just wanting to have fun with like minding dads. ALL ARE WELCOME!!!

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originally posted in:Texas Dads of Destiny
7/22/2017 2:02:28 AM
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My thoughts on the Beta please fill free to discuss

Here are my thoughts on the destiny beta. First I’m enjoyed the story mission and strike both brought some new enemies and challenges. I think that with the lost connection to the light, the light based abilites should be slower to charge and slightly less powerful. The changes to our supers and abilities can easily be explained as changed made based on a new connection to the light. (i.e. the changes to the original subclasses). Also we should be punished for allowing the traveler to be captured much like the Fallen with the whirlwind event. With that being said, as we improve our connection wit hthe light our powers should recharge faster and become a little stronger. This should happen during DLC releases, as during each we will have new challengers. The current state of our abilities in the beta is the price we paid for not valuing the gift of the light. I am having fun in the curcible the new maps are sized and designed well for 4v4. I didn’t notice the SBMM until Bungie said it in the TWB. For anyone asking why Bungie does something without telling us, this beta is the answer. No one complianed about match making until SBMM was annouced. I do believe that there should be only connection based match making in quick play as that would allow for a better hit detection experience and that is what most people want. It would lead to some outragious mismatches but it most likely wouldn’t happen that much. Competative should have SBMM as it is competative. The one thing that seems to not have changed is that mobility i.e. agility is a mistery as to what it really does. I have some suggestions that I think would make this stat more used. 1. Warlock: Mobilitiy would reduce the time it takes for you cast the rift as well as decrease the time it’s affects start. It would also add a small increase to damage or healing. 2. Titan: Mobility would reduce cast time of the wall as well as add some health to it. 3. Hunter: Mobiliity would increase the speed of the dodge and a small increase to the travel distance. Some have stated that the hunter ability is not as team based as the others. That is just who hunter’s are they are the lone wolfs of the guardians thus the class ability fits them. For PVE of course the power ammo will have to be checked after launch. Now Time for a small rant or plea you decide. The thought that we need to have our abilties be anywhere near Destiny 1 levels will not line up with the story for Destiny 2. We have had our connection to the light severed. We will reconnect to it but I doubt that it will near the same as before. We shouldn’t expect that after we start to reconnect to the light, that it’s business as usual. It would be a great addition to the story to have our Guardians grow as the story moves forward. Imagine being this super powerful being defending the Last City. Ghaul shows up and takes our power. What do you do? Crawl in a corrner and cry, run away, or prove that legends are more than just physically powerful beings. Legends are made by proving they are powerful, moral, and just. For me the loss of our light abilities is not just a test of our want to be powerful again, but a test of desire to protect those that can not protect themselves from the evils of the universe. Let me grow stronger as the story goes. That I may show you what truly makes my Guardian more than a legend, but the thing that legends hope to be. FIGHT FOR EVER GUARDIAN!!!!

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