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• 36 Minutes in Josh Hamrick takes the hot seat. • Josh is a Gameplay Designer, he has a focus on the weapons. • There are people that make them pretty, physical, he makes them work dammit. • He has his fingers on the dials that control their balance and power and all that jazz, blame him. • Halo had the two weapon system, now we have a new world order where you form a relationship with your weapon in a way you couldn’t with Halo. • In Halo there were like 7 weapons that were on a map, they were always different weapons but they were the same weapon. They’re going a different way so that everyone might find a AR and have completely different ones. • They want a balance in the turnover rate of weapons, they want you to explore the breadth of the sandbox but they also want you to spend quality “DeeJ time” with the weapons. • You’re giving people control over what weapons they have when they step onto the battlefield. • Destiny has a three weapon system (and everything is still in flux / development), but you can carry more than three weapons onto the battlefield, it’s just that only three of them are going to be easily accessible at a given time during combat. They definitely don’t want you walking into an encounter with every gun in the game on hand. • You can definitely change between encounters, they just want to discourage you from changing out what type of AR you are using in mid combat. • There’s Primary, Special, and Heavy Weapons. It sounds like with some of the weapon types you don’t start off with ammo, so you have to go out and find ammo for it first, the conversation is sorta going all over the place and keeps getting interrupted >_> • Josh likes to play as a Hunter, but Danny (the lead sandbox designer) keeps giving him excuses to switch every once in a while. • Fusion Rifles are laser guns. • They’re talking a lot about their personal builds, but nothing specific, a lot of general stuff. • They “Jason Jonesed” the Hand Cannon before Jason Jones could. • DeeJ brings up the topic of Map Control and how in Halo you have to control specific territories to control the rockets and that was the big incentive to move around the map and not turtle up. How are you going to keep people moving around the map if everyone has their own weapons? • Instead of looking for a rocket launcher spawn, you look for ammo for your Rocket Launcher. • At the moment when you die you lose some of your Heavy ammo and you’ll give it away to the people who killed you, apparently killing with a heavy weapon gives you heavy weapon ammo and such. Apparently it is implied that ammo drops onto the map so there shouldn’t be any long term starvation problems from everyone eventually using up all the starting ammo. • Ammo is divided by weapon class, so you shouldn’t need to worry about picking up Rockets and not being able to use them with your sniper. • It’s no longer the Halo method of first guy to the Rocket Launcher probably wins, you have to be more careful about making sure that you can get away. • Destiny is still pre-alpha and they are still exploring what they want this to be and how they want this to work, so don’t be terribly outraged about work in progress things. They know what they are doing and they playtest and iterate every day. • The Bungie Day build was apparently really snowbally and didn’t have heavy weapons. • There’s some smack talk and small anecdotes about slaughtering the User Research team in matches and so on and so forth. • A lot of the feedback that comes in from the community is echoed in the studio, there’s a lot of different players with different views on how the game should be. • DeeJ comments about how they’ve seemed to have found the best of both worlds where you can develop a relationship with your gun, but you have to keep moving to find ammo. • There’s a level of predictability they can maintain, it’s not like Fiesta despite the breadth of the weapons sandbox. Silhouettes are maintained and audio is consistent amongst weapon classes. • Nobody has the Plasma Pistol against someone with a Rocket Launcher, everyone has their own weapons. • They’re excited to hear people ask “Where did you get that gun?” and then they go “Oh that was from my favorite mission on Mars, come with me I’ll show you!” • They’re hopefully going to pick up speed and try to release these Podcasts every couple of weeks or so whenever they have something to talk about.
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this is more like it. it gets so much more interesting when we start getting some proper stuff to talk about. thanks H. excellent work.
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I'm about to build a text wall. Stand back. [spoiler]Interestingly, Bungie's universal weapon ammo concept for Destiny spoken of here is much the same as their ammo system in Oni except that, in Oni, weapon ammo was in the form of magazines rather than bullets, making the system more restricted (this ammo system is still used every so often). In Oni, there were energy weapons and ballistic weapons. The lore in Oni obtained from picking up energy cells and ballistic ammo cartridges showed that each type of ammo would be adaptable to the appropriate weapon it was loaded to thanks to technological advancements in that future dystopian world. Presumably, Bungie will have a way to make this future post-apocalyptic world account for that ammo system were it to be implemented. -------- The idea of story and significance to each weapon (especially its making and purchase for non-exotic variants) in Destiny is actually in an amount of contrast to Borderlands. Marcus doesn't hand-make your guns normally; he merely sells them to you and your enemies. The weapons are made by manufacturers. Potentially, each weapon that isn't legendary (though you can encounter duplicates of legendaries; no word yet on whether exotic weapons only are earned/found once or not) is possible to mass produce in the respective company's factories. There was only two instances in a single playthrough where Marcus makes you a gun. Otherwise, receiving weapons from him didn't feel special in any way. Certain legendaries and certain mission-obtained items have sentimental stories to them (the Maggie or the Lady Fist) or people who have been associated with them for a long while (Moxxi's stuff), but these are few in number. Exotics in Destiny are, from a lore standpoint, different from Borderlands weapons. They are usually relics of a bygone age that hint at more general trends in those times. The Thunderlord is a demonstration of mankind's desperation and willingness to risk hazards for the sake of getting an edge; Closing Time is a beloved weapon that over time was modified to be a reflection of its owner's will and unique from its original model. We can only imagine what other shards of the past lie in these weapons. If Bungie has a way to make a gun bazaar work in such a way that you feel your weapon is crafted for your case specifically, that would be amazing. Having different gun manufacturers may be intriguing, but even more so would be to have different gun craftsmen who you could choose between and eventually make a habit of favoring. He'd be YOUR craftsman amidst several (or many) for his craft habits. Well, it's a rather detailed idea I have and would be hard enough to implement in-game, but something like that would enchant me. It would be like in feudal ages when nobles sought blacksmiths to craft their swords and armor so they would be fit for battle. In the case of Destiny, the game designers are confirmed to be putting special detail in each weapon characteristic so the gun is special. It would be really great to have a weapon that I could recognize as definitely being MINE and separate from others, or to recognize a player by the make of their weapon even more than their game name if they have changed armor. It makes me wonder if it would be possible for Bungie to gift specially designed and tailored weapons to players during the game's lifespan as a reward for anything exclusive or amazing (like the Recon armor sets back in the day, but with artistic direction of the player's choosing), or perhaps even just a player lottery. Oh dear, now I'm going off the deep end... let's wrap up before I inadvertently throw someone into a frenzy. Based on this podcast episode, I envision that there will be a higher frequency of graphically unique weapons in Destiny than Borderlands, and I certainly hope it will be the case, if only to further enrich the experience for myself. I also look forward to the simpler ammo system and a vibrant gun culture (FYI, I don't really care for the real life American one) and lore in the Destiny universe.[/spoiler]
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Hey, does anyone remember the name of the artists they mentioned when they were talking about where they get their inspiration from?
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Little long for a summary, more like an edited transcription. Either way, everyone should listen - clear that the pod team took their time to make this
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Thanks Hylebos! It really interests me how the PvP and story mode will interact in Destiny. I like the idea of earning a gun that's exclusively from multiplayer or campaign, I just hope that there aren't many grindy mechanics built into the game. I'd hate to feel that the awesome weapon I just got sucks compared to the one that you can only get after you play 600 multiplayer matches. Do you think such stuff is inevitable? or do you see some way around it?
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Thank you very much - though I will so be downloading and listening to the podcast :)
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Omg bunge shld giv3 U rec0n. In all seriousness thank you for taking the time to make this.
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Quality thread/10
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Fantastic work as always, Hylebos.
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I think I'll give this a listen later tonight. I'd like to see how they explained the ammo segment.
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Hooray! It's late and I'm glad I could just read the summary. Good work Hyle.
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It means a lot for someone to do this for us people who can't listen that long to piece everything out.
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I made a shorter summary, ha! XD
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Thank you for doing this. I'm having to listen to the podcast in segments and it's great to have your summary for refreshment on what's gone before. Greatly appreciated.
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My body is ready.